I made many changes to the server side to get the following things:
- 4096 or more up to 16384 entity limit.
- 4096 visible entities, while previously there were only 256.
- different func_breakable and their limit of 4096
- weapon limit of 8192 weapons
- physics, objects push each other, take damage from collisions and can float and lie on each other and fly beautifully
- many built-in functions and removed unnecessary code
- NPCs, entityplus code with my feature save and load for Big maps
- NPC groups such as citizen, enemy etc, they react to each other differently, and not all communicate with the player
- multiplayer support for entityplus and more things maded by me
also rewrote the client part to add hud customization, player customization and a beautiful hud and good fonts
also made a scripting language that works in 3 spaces, game, cgame, ui
the scripting language can create interfaces in ui.qvm at the moment, and it is easy like .cfg files.
if you have any questions or any tips on modding, i can help you with modding quake 3 or making mods. :)