deformVertexes autosprite2
has issues when used with models in a map. Depending on how you have made the model, other shader attributes can also have issues.If you use r_showtris 1
you can see the "bug". The triangles appear to be rendered wrong. It is possible this is a compile issue. I have only tested this with maps compiled with q3map2.
Personally, I always test and re-test before committing to any design decision for this very reason.
You could always log a bug report or a patch with your Q3A Engine of choice to see if it can be resolved (assuming the issue is not with q3map2).
Only registered members can post a reply.
Already registered? Sign in.