I've been posting lists of books related to the Quake series and hyperlinks to them on another forum lately and thought it would be a good idea to publish a list of the books that are related to Quake 3 in some way or another here, on ..::LvL. By this I mean such books, which I managed to find on the Internet, as books on Quake III Arena, books which have at least one chapter about Q3 or talk about the game a lot, and those that are related to something particular that can be found in Q3 (for example, comic books on Quake Champions, as some of the QC characters appear in Q3, too).
- Quake III Arena manual (files.replacementd...Manual_-_PC.pdf)
- The Quake III Arena Bot (2001) by J.M.P. van Waveren (www.kbs.twi.tudelf..._van/thesis.pdf)
- Quake Champions (2018) by Ram V & Alan Quah (www.amazon.com/Qua...V/dp/1785863428)
- Quake Champions [RU] (2019) by Вадим Алтаев (www.litres.ru/book...pions-41235325/)
- Quake Champions Player's Journal (2017) by Prima Games (www.amazon.co.uk/dp/0744018463)
- Quake III: Arena - poradnik do gry 🇵🇱 (2001) by Piotr "Zodiac" Szczerbowski (www.legimi.pl/eboo...ski,b75338.html)
- 雷神之鎚 3 –人工智慧之優化 🇹🇼 (1999) by 邱為義, 廖啟瑞, 黃歆雅 (www.cs.thu.edu.tw/...9_cttsai_02.pdf)
- 三維電腦遊戲引擎之中國水墨風格。人物白描技法模擬 🇹🇼 (2005) by 余冠鳴 (ir.nctu.edu.tw/bit...58/1/756501.pdf)
- Quake III Arena Manual 🇪🇸 (www.scribd.com/doc...-III-Manual-pdf)
- This Gaming Life: Travels in Three Cities (2008) by Jim Rossignol (www.google.com/boo...fe/5EY_DwAAQBAJ)
- Human-level performance in first-person multiplayer games with population-based deep reinforcement learning (2018) by Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castaneda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, Thore Graepel (arxiv.org/pdf/1807.01281.pdf)
- Quake III Arena Game Structures (2011) by D. Stefyn, A. L. Cricenti, P. A. Branch (caia.swin.edu.au/r...-TR-110209A.pdf)
- Modding Support of Game Engines (2021) by Lukas Christian Schreiner, Sebastian von Mammen (www.researchgate.n...of_Game_Engines)
- Architectural Studies of Games Engines — the Quake Series (2009) by James Munro, Cornelia Boldyreff, Andrea Capiluppi (www.researchgate.n...he_quake_series)
- Enhancing the Performance of a Multiplayer Game by Using a Parallelizing Compiler (2012?) by Yasir I. M. Al-Dosary, Yuki Furuyama, Dominic Hillenbrand, Keiji Kimura, Hironori Kasahara, Seinosuke Narita (www.kasahara.cs.wa...f/ipsj_send.pdf)
- From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF (2008) by Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch (www.researchgate.n...study_using_RTF)
- The DOOM III Network Architecture (2006) by J.M.P. van Waveren (fabiensanglard.net...rchitecture.pdf)
- An Experimental Estimation of Latency Sensitivity In Multiplayer Quake 3 (2003) by Grenville J. Armitage (caia.swin.edu.au/r...-TR-030405A.pdf)
- 15 Years Later: A Historic Look Back at "Quake 3: Ray Traced" (2020) by Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall (annals-csis.org/Vo...1/drp/pdf/3.pdf)
- Quake III Arena. Shader Manual. Revision #12 (1999) by Paul Jaquays, Brian Hook (graphics.stanford....ader_manual.pdf)
- Real-Time Ray Tracing in Quake III (2020) by Lukas Lipp (www.cg.tuwien.ac.a...txq3-thesis.pdf)
- Urban Terror - poradnik do gry 🇵🇱 (2002) by Piotr "Zodiac" Szczerbowski (www.legimi.pl/eboo...ski,b74883.html)
- Focus On Mod Programming in Quake III Arena (2002) by Shawn Holmes & André LaMothe (www.amazon.com/Foc...t/dp/193184156X)
- Electronic Sports World Cup 2005 – Quake III Arena rules & regulations (2005) (liquipedia.net/com...e_III_Arena.pdf)
- Gamespot Game Guide: Quake III: Arena (1999) (ia600201.us.archiv...espot_Guide.pdf)
- Best-Response Learning of Team Behaviour in Quake III (2005?) by Sander Bakkes, Pieter Spronck, Eric Postma (sander.landofsand....n_Quake_III.pdf)
- BSP-Level based game Engines (2009) by Christian Sebastian Strahl aka Chrissstrahl (www.moddb.com/game...es-pdf-download)
- Optimizing a Team of Quake 3 Bots for the Capture the Flag Game Type (2009) by J.G. Gerrits (www.ai.rug.nl/~mwi...j_g_gerrits.pdf)
- Quake III Arena – Unity 3D Edition 🇪🇸 (2015) by Alfonso Mestres Muñoz (diposit.ub.edu/dsp...2/2/memoria.pdf)
- Quake 3 Engine – Smoothness Guide by Mike Martin (www.mohaaaa.co.uk/...ess%20Guide.pdf)
- Quake III: Team Arena manual (www.replacementdocs.com/download.php)
- Live Migration of Virtual Machines (2005) by Christopher Clark, Keir Fraser, Steven Hand, Jacob Gorm Hansen, Eric Jul, Christian Limpach, Ian Pratt, Andrew Warfield (www.usenix.org/leg...clark/clark.pdf)
An interesting fact is that many books dedicated to the Quake series talk specifically about Quake III Arena, with the artificial intelligence of Q3 bots being one of the most popular subjects for study and analysis. J.M.P. van Waveren was truly a revolutionary in this field.
Anyway, that's all so far, feel free to enrich this thread with some more Q3-related books you're familiar with.
Edited 42.8 minutes after the original posting.