@EmeraldTiger: I was just saying to Tig that I would get round to doing a few. The reason I haven't yet is largely because a mod is a more time consuming process to properly review and assess than a single custom level (e.g. server settings, customisations, etc.) plus history: for older mods, unless you were a mod developer or player from the get go (much of the history - beyond the changelog - is just lost to time, dead web addresses, dead hosts etc.)
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