My question is:
How to 'learn' MilkShape for saving? How can I make MD3 model in this actualy favourite program?
To save a source file (ms3d) is straight forward. Exporting to MD3 requires creating a control file first. Go Tools >>> Quake III Arena >>> Generate Control File, save it under the same tag as the md3 you want to export, then you'll want to open the qc file you just made with WordPad. Here's what it should contain:
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "Box01"
$skin "models/players/model/skin.tga"
$flags 0
A simple model will just need the paths editing accordingly. You'll need to update the control file if you plan to update the model with extra/less meshes for next md3 compilation.
After sorting out the control file, you simply go File >> Export >>> Quake III Arena MD3 and export with the same name tag to the same folder as your control file.
Registration of MilkShape costs about 20 USD, in CZK it's about 340.
After registration the MilkShape will be fully functionaly. But I don't want pay for registration...
I can make texture of model in GIMP, but i need to know model's UV mapping, before I start with texturing. I also have LithUnwrap, but MS3D still cannot save projects and export them (LithUnwrap needs saved file to calculate UV mapping).
BTW, $US20 is very cheap for a feature-rich 3D Editor. If you learn how to use a 3D Editor well, it may land you a job :]
I tried to get license key for ms3d, but key was incorrect. Crack had virus. It's other option, how to enable saving?
Your best alternative is to use Blender: www.blender.org/
It's completely free, open-source and has a decent amount of features and extra plugins available for it. It's just got a really (and I mean REALLY) terrible interface, but I suppose it just takes getting accustomed to. Here's some plug-ins for it you'll find useful: www.katsbits.com/tools/
It's debatable whether MS3D is even worth 50 cents. It lacks any boolean functions, numeric type-in feature for coordinates, UVW unwrapper, etc.. The only good things about it are it's incredibly easy to use with a very simple, to-the-point interface; and it has loads of import/export options.
Blender has grider, but cannot enable snapping to grider (haven't this function yet).
Snapping to grider is very useful, if you don't know, where the vertexes may be or if you need 100% vertical line between two vertexes.
Some plugins can fit my needs, but there is still model's size and axis problem.
Do not reply to this post, this message is only recommendation.
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