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How do you make fog?
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KommissarReb (SW12) Rep. 1500
#1   19 days ago
I'm trying to make a room that is filled with a tan-orange fog, but every time I make a brush textured with fog clouds it's solid and always the basic white color. I tried looking this up in the manual, on worldspawn, and through searching it on Google and came up with nothing helpful.

Could anyone make a step-by-step walkthrough on how to go about this?

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gooball Rep. 628
#2   19 days ago
Fog can be finicky sometimes. For orange fog, try the fog_timdm2 shader in sfx. There are some others similar to it (the ones with white "FOG" text on a yellow background), so see which one works best for you.
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Tig Rep. 684
#3   17 days ago
Suggest making a test map. Fog (from memory) needs to be surround on all sides except one. For example, on a test map, make a box pit and then add a brush with the fog texture in that pit.

fKd's post on this thread is very helpful and backs up the one plane visible issue. https://www.quake3wo...?f=10&t=52043

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CZghost Rep. 1265
#4   9 days ago
And what about completely fog hulled maps (like Uriel's arena - I forgot how is it named and what's its file name)? The fog is brush across entire map or the fog is achieved through different means? I don't want to decompile the map to see it...
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Tig Rep. 684
#5   9 days ago
With q3tourney5, there is a black box around the level with a skybox on top and the fog brush is inside the black box. Try:
\devmap q3tourney5
Then:
\noclip ; r_showtris 1
You will be able to see the outlines of the polygons and how the map was constructed without a decompile.
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KommissarReb (SW12) Rep. 1500
#6   8 days ago
Thank you. I figured out that when making fog all sides must have the fog shader, not just one.
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