I'm trying to make a room that is filled with a tan-orange fog, but every time I make a brush textured with fog clouds it's solid and always the basic white color. I tried looking this up in the manual, on worldspawn, and through searching it on Google and came up with nothing helpful.
Could anyone make a step-by-step walkthrough on how to go about this?
Fog can be finicky sometimes. For orange fog, try the fog_timdm2 shader in sfx. There are some others similar to it (the ones with white "FOG" text on a yellow background), so see which one works best for you.
And what about completely fog hulled maps (like Uriel's arena - I forgot how is it named and what's its file name)? The fog is brush across entire map or the fog is achieved through different means? I don't want to decompile the map to see it...
With q3tourney5, there is a black box around the level with a skybox on top and the fog brush is inside the black box. Try: \devmap q3tourney5 Then: \noclip ; r_showtris 1 You will be able to see the outlines of the polygons and how the map was constructed without a decompile.