Q3A Database
help on shader of a skybox in q3/ql
Started by paashaas
paashaas Rep. 0
#1   06 Apr 2019

altho I know less ppl are mapping in gtk nowerdays I have something I cant figure out.

I want to force picmip 0 on skyboxes but whatever I try it doesn't seem to work.
I managed to do it on normal textures but somehow I cant make it work on skyboxes.
anyone else had this and can direct me to a solution ?

paashaas Rep. 0
#2   06 Apr 2019
example :

qer_editorimage env/mp_sincity/sincity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_lightsubdivide 256
q3map_surfacelight 100
surfaceparm sky
q3map_sun 1 1 1 100 0 90
skyparms env/mp_sincity/sincity - -

Edited 50.82 minutes after the original posting.

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