Sound keeps popping When a lot of sounds are ocurring
Started by myleg123
avatar
myleg123 Rep. 90
#1   04 Dec 2017
Hello. I am having issues with a popping noise in Quake 3 when a lot of sound is happening. I use ioquake3 and UI Enhanced 1.2. I don't know if this is a problem with UIE itself, but when I add 15 bots, all of the shooting, walking, or footstep sounds have a popping noise accompanying it, even when not much of the previously listed sounds are happening at any given time. I have the sound quality on high, and I cant find a fix to this anywhere.
avatar
CZghost Rep. 1681
#2   04 Dec 2017
Try lowering volume. If that doesn't help, then perhaps change sound device (speakers, sound card). This isn't software related.
avatar
myleg123 Rep. 90
#3   05 Dec 2017
I tried both of your solutions, and neither worked. I doubt it's with volume, because before I add the 15 bots, everything works perfectly. However, after I add the 15 bots, even when I go into an empty room with no bots or gunfire, I still hear the popping sound with every little footstep I make.

Edited 18 seconds after the original posting.

avatar
CZghost Rep. 1681
#4   05 Dec 2017
Don't know then...
avatar
Tig Rep. 1662
#5   05 Dec 2017
Personally, it sounds more like an error with the sound card driver. I would be looking at that first, then settings related to the sound card and Q3.

If the error still exists, try running Q3 without the add-ons and see what happens.

avatar
myleg123 Rep. 90
#6   05 Dec 2017
But if it's an error with the sound card driver, then wouldn't it pop all of the time, and not just when I add 15 bots? Regardless, I will try to update my sound drivers, change the settings, and see if any of those things work. When I run the game without any add-ons at all, just vanilla Quake 3, the popping error is gone. Somehow, adding 15 bots corrupts the sound in some way. I also have soundmegs set to 512 megs, if that could be what is causing it.
avatar
myleg123 Rep. 90
#7   05 Dec 2017
So what I found was that this was caused from the x64 version of ioquake3, and the error went away when I used the x86 version. Does anyone know why this is? Is the x64 version broken or incomplete?
avatar
Tig Rep. 1662
#8   06 Dec 2017
Glad you worked it out. Personally, I would let the ioquake developers know by posting a bug report.
avatar
myleg123 Rep. 90
#9   07 Dec 2017
Well, to be fair, I am running a modded version made by Chomenor. Refer to this thread lvlworld.com/thread/315/20

Edited 3.33 minutes after the original posting.

Only registered members can post a reply.
Already registered? Sign in.

f8sctfpak0
Clear