File handling mod for ioquake3 (beta)
ChomenorRep. 0
19 Feb 2017, 15:32 AEDT
Hello. I've been working on an ioquake3 modification that I think may be useful to custom map fans. It uses a new system for loading pk3 files, which can support thousands of pk3 files in baseq3 simultaneously with minimal resource conflicts or load time impact. It has other improvements too, like more reliable download support and debugging commands for map developers.
You can check out the project here:
Windows test builds:
Note that this is currently just an engine modification, so it doesn't by itself change limits on how many maps will show up in the ingame menus. That depends on the UI code from whatever mod you are running. If maps don't show up in the menus you can always use the /map command to run them.
I'd love to hear any feedback!
TigRep. 613
26 Feb 2017, 12:14 AEDT
Have not checked out the engine yet but I do like what I read in the notes on GitHub. I wonder if the ioquake3 people would be interested in these changes. Have you contacted them?
ChomenorRep. 0
26 Feb 2017, 16:11 AEDT
I did post on the ioquake3 forums a while back. I haven't heard from any of the main ioquake3 developers, though.
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