The func_train has two guard-rails on the side of it and has two exits. Whenever I look into the direction of the guard-rails and the floor of the func_train, it moves fluently form one platform to the second, but if I look at the direction to either one of the exits the func_train begins to lag repetitively without stopping. The func-train doesn't lag when it reaches the platforms but it does lag when I ride it.
Is this a normal thing that it does or is there something that I forgot to do like set an option to it in GTK Radiant 1.5.0?
Any help is appreciated greatly.
PaN61
Also, there was no .map file for q3tourney6 so I couldn't find the solution to how the platform doesn't lag when riding it.
PaN61
It has been years since I've done Q3A editing and I've never had a need to use a func_train in a map which is why I never answered, but when I know I've seen someone else do something I always use one of the above methods.
I'm thinking that this is a good thing but just out of curiosity, does anyone have any clue in why it is the way now compared to the last time?
Edited 16.1 hours after the original posting.
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