But, we have got a big problem, we are using more than 40 additionnal maps (overwhelmingly downloaded on your site), they all works perfectly (of course^^)...
but after installing our latest find (the excellent "QuakeZero" map pack, the maps from Quake Live) we reaches approximatively 50~60 additionnal maps, and some maps previously installed have now a buggy icon (a black icon with the Quake symbol and the title of this ones are buggy too)
and are unloadable we deduced that quake 3 does not support more than (approx) 50 additionnal maps, in the console we can see a strange message "trying levelshots/"
So we find ourselves forced to remove our old maps to play on Quakezero maps and vice versa, we must remove quakezero maps for playing all our previous maps.
assistance from you, Q3 modders, in understanding this problem, would be welcome ^^
...Would there be a method to Q3 that supports more than 50 maps? or is it a lost cause? or the problem is elsewhere? thank you in advance for your attention to our request!
There are limits to the engine, however I would have thought that 90 maps would be fine. Maybe someone else (leilei would be my first guess) knows the true limits here.
If you are not already using ioquake3, I would suggest trying that engine as there are heaps of fixes and improvments included - ioquake3.org/
...But unfortunately, the problem is not corrected, I recounted the number of maps, we can have only 80 maps maximum (20 pages, including basical Q3 maps) ie 54 additionnal maps not more, after the page 20 (80th map) the bug is still here from the 81th. Some weeks ago I had already tried to solve this problem by joining all our best maps in one .pk3 file, it had no effect too, impossible to have more than 80 maps (54 additional) hence the fact that we are obliged to disturb professionals...
anyway, at least we won a great engine for Q3 thanks to you sir ^^
I stay tuned if you or one of your colleagues have an idea about this thorny problem^^
(Note: the QuakeZero map pack is from moddb he works good, the bug appear only if we pass the 80th map in the list)
Edited 13.15 minutes after the original posting.
Also there's a maximum of 1024 bots, and a maximum of 1024 pakfiles. (Seeing a pattern?)
The shaders messing up is definitely a human error from one of those .PK3s you downloaded, and has nothing to do with reaching the limit of something
also the "quakezero" repack is illegal and sounds very incompetently put together
Edited 3.07 minutes after the original posting.
Full version:
I loaded up a heap of map packs at random, then used the skirmish menu to browse them. There was a problem for sure around the 80 map mark. I could browse 20 "sheets" of 4 maps. The last sheet contained 1 to 3 maps on average (so 77 to 79 maps in total).
I did not look into possible script errors - bit hard with this many maps! What I did discover however was you can still load all the maps from the console - even if they are not on the skirmish menu - without a problem.
With ioquake3 you have TAB completion so this is not too hard to do (you can almost always guess the file name).
The issue appears to be related and limited to the menu system only.
There are also a number of nice tweaks and other changes. Personally, I use Flexible HUD for the other changes (like 8 maps instead of 4 on the menu and more). I only have a small number of PK3 files in the baseq3 at any one time.
Make a folder at the same level as baseq3 and add the extra PK3s that you want in that "mod".
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