Hello everybody, again! I have been doing some "things" with GTKRadiant and came up with a level codenamed gusq3ctf1 but called "Floating Cramping". I end up with the following PK3, but I have three problems which I'll show later.
MAIN LINK:Mega -
mega.co.nz/Well, the problems are:
1 -
I seemingly can't define its gametype to CTF. The final build's test I didn't loaded the map, but when I put one info.player_deathmatch entity, it ran, but the flags disappear.
How can I alter one map's gamemode in GTKRadiant?2 -
Compiling AAS took much time and resulted with message "The connection timed out, assuming the BSP process failed. Make sure you are using an networked version of Q3Map? Otherwise you need to disable BSP Monitoring in prefs."
What is Q3Map? How can I pass this problem? I didn't made anything wrong!3 -
I put my music called "Quaking the Earth" in the Sounds folder, but I don't know how to put it into the map. There could have been a button labeled "Level Options" where you can simply select the music, name, etc that is global about a map.
How to put music in the maps? Do you approve my "Level Options" idea?