The players have the standard weapons while the enemy monsters throw fireballs, green death bolts, use magic, etc. And instead of just taking a rocket and saying that's a fireball, make a custom texture like in the Imp model for Q3.
I know that the Quake 3 Community isn't really bustling like it used to a few years ago, but I would really like to see something like this.
Player physics are another thing to consider when doing a monster game since the players could have too much advantage and to match that, the monsters would also have to be really annoying to be balanced - like Kleer tier....
I'd also prefer monsters as single entities rather than recycling custom player models out there. It would also help for the entity limits in the cgame module that way allowing even more monsters to show on screen :)
Edited 4.87 minutes after the original posting.
I don't feel that I have the skills, nor the time to make such a mod like this. I was hoping perhaps those of you who do could try make this, as I have always wanted something like it.
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