A first Q3A map for the author which has some strengths and weaknesses. Each room is distinctive, with interesting features but there is no cohesive theme across the level. The layout and game flow are no good at all. Rain has been overused somewhat, less rain would have had less of an impact on the r_speeds. There is also a drain in the upper section of the level which is increasing the r_speeds. If this drain was blocked off the rendering engine wouldn't have to draw as much when the player is in this area. Bots play the level without too many problems but do camp the Red Armour section.
A good creative start but lacks game play.