Great layout and game flow but the Quake2 industrial environment is getting a little old (different for successful re-builds of Quake2 levels). Game play is lightning fast with weapons never too far from respawn points. The few snag points in the main areas are not much of a hassle but it is a problem in some of the higher sections. A few clip brushes would have made a big difference, as it is possible to Rocket jump up to ledges where you can basically hide out, and camp away. Bots play fine.
A good map, could have been finished better.