.::LvL
Q3A Database
Subversive Tendencies
Title : Subversive Tendencies

PK3 Name : teqtrny3.pk3
Date : April 5, 2001
Author : Robert 'tequila' Bettenberg
Email Address : **email removed**
Home Page : bettenberg.home.mindspring.com/

Description : 1v1 map.

Deathmatch : 2-4 FFA or tourney, (2 v 2 team maybe?)
Bots : Route Included (Anarki)

Installation : Unzip to your baseq3 directory.
________________________________________________________________________

MAP Information

BSP Name : maps/teqtrny3.bsp
AAS Name : maps/teqtrny3.aas
Arena Name : scripts/teqtrny3.arena
Levelshot : levelshots/teqtrny3.jpg

Textures : textures/tequila/*
: textures/evilteq_*/*
: textures/emerald/*
: scripts/teqtrny3.shader
: scripts/emerald.shader
: scripts/nateleaf.shader

Models : models/mapobjects/*

Extra LIGHT : Yes
Full VIS : Yes
________________________________________________________________________

Construction

Base : New
New Textures : Yes, see credits.
New Shaders : Yes, see credits.
New Skybox : Yes, see credits.
New Models : Yes, see credits.
Editor used : Q3Radiant (build 202)
Qutilities : Q3MAP
Other utilities : BSPC, Paintshop Pro, Pakscape.
Known Bugs : sparkles at irregular curves.
________________________________________________________________________

Credits

Thanx to the following for his custom textures/shaders:
Evil[HFX]
www.planetquake.com/hfx

Thanx to the following for his custom skybox:
Sock
www.planetquake.co...and/default.htm

Thanx to the following for his custom models of plants:
Natestah
www.planetquake.co...shiro/index.htm

Thanx to the following from www.quake3world.com/forums/ for beta testing:
Eeatha, Hr.O, Lanzelot, pjw, cjdunthorne, Behemoth2029, Whispa, Hydra.

________________________________________________________________________

Copyright / Permissions

You MAY NOT use this level as a base to build additional levels.

You MAY use the custom textures/shaders. However, if you plan to use any
textures done by Evil HFX, I strongly suggest you download his full texture paks
from his site and use those. I have renamed folders to avoid file name sharing,
edited and renamed shaders to produce the light values I need.. best you get them
right from the source, and then you'll get all his other great work too.

Likewise with Nateshah's plantpack and Sock's Emerald Skybox - though i did not
rename or change anything, if you want to use them it would be best to go to their
site's as listed in the credits.

You MAY distribute this map over the Internet.

You MAY NOT distribute this map in any other form without written permission
from the author.

Context menu

For options and more

OK, Got it
Clear