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Mowjoes' Joust Hall 2
date: 23rd Jan 2000. Quake3Arena Joust. ==================================================== title: Mowjoes' Joust Hall 2 file: Joust2.pk3 author: Mowjoe email address: **email removed** URL: nope :P description: Jousting through the air, 'nuff said. ==================================================== play information skills 0,1,2,3: Yup! tourney: 1on1 ( recommened :) ) deathmatch: Yup! As many as u want :) CTF: soon....Not! Bot File ( aas ): Yup! other: It's an Air-Joust map :P new sounds: Nuh new graphics: Jousting Hurrah! new music: Nuh install: baseq3/maps in your quake 3 directory how to start start a server with +set sv_pure 0 hit ~ type /map Joust2 hit ~ ( to clear the console ) ==================================================== info My Second attempt @ this map New Stuff:- Added bot AAS file - Added auto-start with rail - Added melee meapons, ( Rockets :P ) under the flight ( WARP :) ) path. - Rearranged health and ammo enties mostly, no structural change. - And last but not least, I've also included the .MAP file for your altering pleasure. As you can see, the jousting length is near enough the full X-X length of the Q3Radient Grid :). All constructive feedback is welcome at the aforementioned mail addy. ==================================================== construction base: none editor: Q3Radiant by Id Software other progs: Q3 Build by Sagnor <**email removed**> AzrKnight <**email removed**> (have a look on Rust for it) Java MD3 Model Viewer by Erwin 'KLR8' Vervaet http://fragland.net/md3view know bugs: none known - 'cept when an opponent is following you closely to the side of you, the opponents models goes blurry on my puter. <----though I think it's the speed of the push-pad which can be fixed by making the chamber shorter with radient. But I like the speed :) build time: 12-13 hours so far..... ==================================================== thanx to ... CyKo for gaining atleast some rail skill, by practising on my jousting map :P ==================================================== Distribution / Copyright / Permissions Copyright (c) 2000 Mitch, Mowjoe, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY excluding the .map IF MODIFIED AND SAVED under another filename ( using the word 'Joust' in the name would be honourifically appreciated :) ) :P. DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION is ok :). ====================================================
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