Curved Space
Game type: CTF
Title: Curved Space
filename: Curved

Author: Kommissar
email: **email removed**

extra info: It took about 200 hours of sketching and mapping to get this
sucker done. I ususally spend about that much time on each CTF map. I did
the sky and all the "textures" myself. This level was inspired by my 10
years of experience in graphic design, on color theory, and on design
theory. I used purely abstract shapes to define the "floor" and "walls," and
as far as textures, it's the only map that I know of whose textures aren't
representing something else, such as metal, brick or dirt. I released a
larger version for a GeForce2 contest and cut it down for the Alliance CTF
mod (planetquake.com/alliance) so it's smaller and there is more
action. It plays MUCH better in the smaller version.

For more of my levels (and some other kickin'-good designs) check out some
of the maps at alliance... there are some nice screen shots too
(planetquake.com/alliance).

Clear