Author :Alexis "Turbo" Yannuzzi
Email Address :**email removed**
Map Type :Deathmatch 3 players, tourney
Map description :A small industrial complex. Mostly small rooms and corridors, which gives
some lighting fast, 1on1 fight. It's my second map already, and I'm kinda
pleased with it, so here it is :)
Thanks to :ID Software, Mind Freezer for ideas and some play test, WEX for technical advise.
***** Map Information *****
BSP file :maps\turbodm02.bsp
Shader file :scripts\turbodm02.shader
Textures files :textures\turbodm02\*
Bots :aas included
Deathmatch :2-4 players (2 recomended)
***** Construction *****
Base :New level from scratch
Editor used :Q3Radiant (Build 199)
Other Utilities :Q3Map, BSPC, Q3Build, Photoshop
New textures :Yes.
New shaders :Yes.
Known Bugs :Bots don't go to the ya jumping through the gap, they will only rocketjump
to it. Bah, bots.
Build Time :Lost the track, I think a month and a half.
Compile machine :P3 450 / 64 RAM
Compile Times :BSP 30 secs; VIS 4 minutes; LIGHT 1 hour
Lighting :Extra Detail
***** Usage *****
1. extract turbodm02.pk3 to your baseq3 directory
2. run Q3A and select turbodm02 from menues
***** Copyright / Permissions *****
Quake III Arena is a registered trademark of id Software, Inc.
All original textures in this level remain property of the sources
All original and edited shaders in this level remain property of the
sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
This level may be electronically distributed only at NO CHARGE to
the recipient in its current state, MUST include this .txt file, and may
NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS
THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR