.::LvL
Q3A Database
Castles Arrrghhh
HALCTF2.PK3

* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
* REQUIRES REGISTERED VERSION OF QUAKE3:Arena *

Released: January 16, 2000

Title : Castles Arrrghhh

Filename : HALCTF2.PK3

Author : John E. Schuch
Email Address : **email removed**
Home page : www.pyropimps.com
Editing page : qw3.gamedesign.net

Description : CTF level

* Play Information *

Game : Quake3 reg.
Map Name : halctf2
Bot play : Yes
Deathmatch 2-10 : No
Capture the Flag : Yes

* Construction *

Program : q3Radiant
Base : New from scratch.
Construction time : About 2 weeks
Compile times:
bsp - 47sec
vis - 963sec
light - 6327sec
Compile machine : p2 333MHz w/128meg PC100

* Other *
Doom:
None

Doom2:
Over 50.

Duke3d
Somewhere around 12 to 15 maps, not available on the net.

Quake:
About 20, no longer available -- Urbana CTF/DM mod

Quake2:
RA2MAP12 (Hal9000's Pimprena)
HALRA2 (Hal9000's Pimprena II)
HHOPE (Hadley's Hope)
THEGRIT
THEGRIME
MINERVA
OTHERWARE (The Other Warehouse)
FRAGHACK
UBERDM (DM competition map for E3 Uberfest 98)
HAMTIME (HammerTime for HAMMERTOWN->StLouis)
MINER (Miner 1999er)
SPLIT
ARGH (Castle Argh)
and a few other non-internet-published

Quake3:
HALDM1.BSP (HAMMERTime)
HALCTF1.PK3 (Forgotten Mines)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

This map or any part of it may NOT be distributed over any medium at this
time, or anytime in the future, for profit in any form of currency, credit,
or rocks and pebbles (depending on your culture).

This compiled .bsp, and all related files within the .pk3 may NOT be
decompiled or reverse engineered in any manner whatsoever.
No exceptions.

* Etc *

Thanks to Q11 and Jarlaxle for the great beta testing and good suggestions.
Have fun, it's only a game.
Hal 9000

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