Morphium Seeky
Project Name: "Morphium Seeky"
CTF level for Quake 3 Arena
by Carson Utz (Riscchip)

Files: / Riscq3ctf2.pk3 / Riscq3ctf2.txt

Home Page:
Work Web Site:

Emails: **email removed** / **email removed** / **email removed**

Version: October 25, 2000


* Nihilistic Software -- My fabulous co-workers for their feedback & playtesting.
* RUST -- Game design paradise:
* ID Software
* Matt Christmann for a bunch of stuff--especially for loaning me
his CTF-tweaked textures & shaders.


* "What the End is For" /
* "The Widening Gyre" /
Download at:
* "Inferiority Complexx" /
Download at:
* Official Interactive Demo / "Palace3D"
Download at:
* Official Game Levels: "Palace 3," "Palace 4,"
"Rooftops," & "Moontemple."

Available only in the full retail version of
Prince of Persia 3D.

*"The Ring of Bone" /
*"The New Flesh" /
*"Big Tobacco" /
*"Smear Campaign" /
*"Morphium Seeky" /
Download at:


Gametype: CTF
Ideal For: 4-6 player teams
Single Player: Yes; Fully Optimized for bots


Build Time: About 20 hours
Utilities Used: Q3Radiant 201 / Photoshop 5
Known Bugs: None.
Equipment: PIII 933
Compile Time: 4 hours total


1) Extract into your quake3/baseq3 directory.
2) Start Quake 3, go to "single player."
3) Select "skirmish" and switch it to CTF.
4) Select "riscq3ctf2."
5) Proceed as usual from there.

NOTE: You must have the latest point release installed to see user-made maps
in the skirmish menu. You can also run this as a deathmatch level by dropping
the console (~), typing "map riscq3ctf2," hitting tab, then hitting enter.


This is a level I started a long time ago but never had time to finish. CTF being
rather popular here at Nihilistic, and most available levels being too big for smaller
4 on 4 matches, I pulled this one out and finished it. I hope you like it.

The r_speeds are plenty low in most cases, but there is one spot they hit 12,000, so be
warned. Probably won't be a problem, but this level was made for playing at work where we
have P3 933 Geforce 2 monsters. If you're super anal about r_speeds, don't bother with
this map.

This level is long with only two routes of entry to the base. There is a center area that
is mandatory and hectic to pass, but two hastes and two invisibilities make the job easier
for the careful player. Lots of ammo, average health. This is how I like to play CTF.

The bots actually play pretty well, too.

The textures are altered versions of ID's, with a couple of exceptions that are mine.


"Morphium Seeky" is Copyright (c) 2000 by Carson A. Utz.
Quake 3 Arena is Copyright (c) 1999 by ID Software Inc. All rights reserved.
The Quake 3 Arena logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, but only as long as it is distributed
in the file ALONG WITH this .txt file (riscq3ctf2.txt). You may NOT remove
the .pk3 file and distribute it alone--the map and this .txt must go together.
In addition, this .txt file must remain unaltered when distributed. The new textures
are all variations on ID's and still belong to them. For that reason, you can do anything
with them that ID Software allows for in their own EULA.

If you wanna put this on a magazine CD, great, but you must first obtain from me
HANDWRITTEN permission. Just email me with an address and I'll mail you the permission
form. You should also send me a free copy of the magazine issue with which the CD
is packaged.

You may NOT use this map as a base for building other maps.
You may NOT convert this .bsp file into a .map file or reverse engineer it in any way.

"Morphium Seeky" is in no way affiliated with my employers: Nihilistic Software.

Now, go die like a respectable hooligan.