E1M7-ish III
E1M7-ish III
Title : E1M7-ish III

Files : e1m7ish3.pk3 e1m7ish3.txt (this file)
archive: e1m7ish3.pk3

Release Data (DD/MM/YY) : 08/17/00

Author : Jamin Bulyk (Sub-Zero) ooohh how original, huh?
Email Address : **email removed**, **email removed**
Web Site : none.

Description : This is a remake, of a remake of Quake's E1M7 :).
Like its predecessor e1m7ish2, e1m7ish 3 is NOT a direct port, but rather
a recreation that (hopefully) still captures the spirit of the original
while updating gameplay and asthetics for Quake 3 Arena. I know remakes
are a bit of a sore subject amongst the mapper 'scene', but I am hoping
that someone, somewhere, may like it. This is my first Quake 3 release.

Additional Credits to : Id software for quake/quake2/quake3, whoever did the original e1m7
* Play Information *

Game : Quake III: Arena
Mode : Deathmatch or Rail Arena (with a mod that supports it)
Single player : Bots are supported
Cooperative 2-x players : Not since doom, heheheh
Deathmatch 2-16 players : Yes (3-6 players recommended, 8-10 MAX)
Skill Settings : The bots will 0wn j00..or maybe not, depends on how |+ you are.

New Graphics : some shaders and 1 VR texture
New Music : No
New Sounds : No
DLL : No

* Construction *

Base : New level from scratch (my memory of e1m7)
Build time : Who knows...
Compile Machine : P3 750 256MB
Q3MAP Time : 7 secs
Q3MAP -vis Time : 60 secs (-level 4)
Q3MAP -vlight Time : less than 2 mins

Editor(s) Used : Q3Radiant/DOS Editor

Known Bugs : Some very Cracks where the meshes contact the world geometry are evident when
r_fastsky is enabled. I was unsuccessful in fixing this.

* Copyright / Permissions *

This level is copyrighted (c) by no one as I did not license the Quake 3 Engine.
In the unlikely event that you actually want to use this for something, feel
free to contact me, and I will most likely be more than willing to customize
to suit your needs.

You may distribute this BSP, provided you include this file, with
no modifications, but you cab distribute the original unmodified archive
which can be obtained from my Web site. You may distribute this file
in any electronic format (BBS, Internet, etc) as long as you
include this file intact.
You MAY distribute this on CD's as long as you let me know first by
emailing me at one of the above addresses.

You may NOT modify these files in any way.

* Where to get this BSP *

http : www.timesoft2000.com/subzero/maps