.::LvL
Q3A Database
Clowning Around
released: 16 August, 2000, Updated on 21 August, 2000.
-------------------------------------------------------------------
Title : Clowning Around
Filename : cpm8.bsp
Author : FxR|jude
Homepage : www.team-fxr.com/jude . Note, URL has changed from fxr.qgl.org/jude.
Email Address : **email removed**
Description : q3 duel map
-----------------------------------------------------------------

-------------------------------------------------------------------
- Play Information -
-------------------------------------------------------------------

Settings : bleh
Deathmatch 2-8 : not really - although 9 or 10 dm starts
Duel : Designed for duel. Preferably CPM (Challenge Pro Mode - www.challenge-world/promode).

-------------------------------------------------------------------
- Construction -
-------------------------------------------------------------------

Design Time : 2 and a half weeks. Originally a very small q2 rail practise map. I then change it to q3 textures and built on that.

Settings : q3map - 3 seconds (Celeron 566 @ 866)
q3map -vis -level 4 - 2 minutes
q3map -light - 3 minutes

Editor used : Quark6 - www.planetquake.com/quark, good luck with getting radiant to work with a V3.

Compile Utilities : q3map by id
Known Bugs : None now. Curves are now fixed at r_subdivisions 4 and 20.

Comments : You can stand on top of the pipe in the RL room. Use it, but dont abuse it. I'm quoting the 'realistic movement' argument here.
: Circle jump to MH is only do-able in Challenge Pro Mode. I can make it consistantly without strafe jump just before the circle jump.
: This map will probably suck for both FFA and tourney modes for normal Quake3 (ie, not Promode) due to 50YA. Designed primarly CPM's 100YA armor style in mind.

Additional Credits : Sky shader and image originally designed by Senn from RA3/PQ - planetquake.com/servers/arena
FxR logo designed by FxR|zero.
Deadstar for some design pointers (lights, shadows, clips etc).
Some playtesting by FxR|Mode2, FxR|Zero, FxR|Python and [EEB]Interfearance.

-------------------------------------------------------------------
- Instructions -
-------------------------------------------------------------------

Place .pk3 file into baseq3 directory. Create a multiplayer server - i have included a .arena file (which will only show up in Tourney mode), or alternatively, type map q3jdm12 in Quake3 console.

-------------------------------------------------------------------
- Copyrights/Permissions -
-------------------------------------------------------------------

This map design (q3jdm12) is copyright 2000 by FxR|jude - **email removed**.

This map MAY NOT be used as a base for other levels.

This map MAY be distributed on bbs sites or the
WWW, as long as this text file is included, intact.

This map MAY NOT be distributed on CD or floppy
unless you have the author's permission.


Context menu

For options and more

OK, Got it