Fugue State:Tetrad

Fugue State: Tetrad


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Release Date : 06/12/2000
Description : Quake3 Arena Tier
Information : A 4 level pak for id's
Quake3Arena, supporting various
gameplay modes as well as each
designer's bot.

This tier has been a work in progress
for 6 months, and it's great to finally
get the thing released and find out
what you people think of it.

PLEASE, send your comments and
criticisms to the authors on their maps!
Their email addresses are listed below
with the level info.

Installation : Extract the fstier1.zip contents to
your quake3\ folder with "Use Folder
Names" ON.

To Run : Goto your quake3\ folder and run
fstier1.bat or start Quake3 and
from the MODS menu choose
fstier1.

For more info on the fuguestate team, visit our website at
**invalid URL**

Individual Map Information
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==========================
* Circular Logic - fsdm1 *
==========================

Author : Mark "Fury" Lewis
Email Address : **email removed**
Description : Q3A Deathmatch map for 2-6 players
Additional Thanks to : id software, the fuguestate
Previous Work : furiosity (Q2 DM), heated violence
(Zaero Mission Pack DM), true grit
(Chaos CTF)

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* Play Information *

Game : Quake 3 Arena
Bot Match : Yes
Deathmatch : Yes
Capture The Flag : No

* MAP Information *

BSP Name : fsdm1.bsp
Shader Name : fsdm1.shader
Textures : assorted textures from other pk3's
(typically those that were put in a
base_xxx folder)

* Construction *

Base : New map
New Textures : none
New Shaders : none
Construction Time : forever
Testing Time : less than forever
Editor used : Q3Radiant
Qutilities : standard id utils
Known Bugs : major statue is not clipped

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========================
* Chaos Reigns - fsdm2 *
========================

Description : Quake3 Arena map.
Supports : single tourney ffa team.
Author : Akuma
Email : **email removed**
Url : **invalid URL**

Info : Quake3 Arena map, supporting various
game play modes. Some modified
textures, and the Akuma Bot.

Thanks : I'd like to thank all of the
Fuguestate members for their help
throughout the construction of fsdm2,
and I'd also like to thank the guys at
#qeradiant (irc.telefragged.com) for
their help and advice on all aspects
of Quake3.

quake3world.com/forum and their superb
forum!

Extra thanks goto SmallPileofGibs for
his technical know how and excellent
mapping skills. Thanks SPoG.

Credits : id Software. the qeradiant.com guys.

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====================
* Ravenous - fsdm3 *
====================

Author : Mike "Assalicious" Shand
Email Address : **email removed**
Description : Q3A Deathmatch map for 2-7 players
Additional Thanks to : id software, the fuguestate, Frantic
Films, spog
Special Thanks to : Xine, I'm graet
Previous Work : Saving Private Bitterman (Q2 SP),The
Rocket Lab (Q2 DM),Twofold (Q2 DM),
The Cistern 2 (Q2 DM),The Blockade
(Q2 SP), The Oppressor (Q2 DM)

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* Play Information *

Game : Quake 3 Arena
Bot Match : Yes
Deathmatch : Yes
Capture The Flag : No

* MAP Information *

BSP Name : fsdm3.bsp
Shader Name : mshand.shader (custom sky and custom
steel fence shader)
Textures : Various Quake3 gothic textures

* Construction *

Base : New map
New Textures : msnight_xx.jpg (custom sky box),
mike_hell.tga (custom qeradiant
texture), ms_grate1.tga,
New Shaders : mshand.shader (custom sky and custom
steel fence shader)
Construction Time : 27 years
Testing Time : 27 seconds
Editor used : Q3Radiant
utilities : standard id utils
Known Bugs : Spiral staircase curves have many
intersecting brush's causing t-junction
cracks

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=======================
* Demon Winds - fsdm4 *
=======================

Author : Brian "Grin" Griffith
Email Address : **email removed**
Description : Q3A Deathmatch map for 2-6 players
Additional Thanks to : id software, the fuguestate
Previous Work : castles of stroggos sp series for q2.

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* Play Information *

Game : Quake 3 Arena
Bot Match : Yes
Deathmatch : Yes
Capture The Flag : No

* MAP Information *

BSP Name : fsdm4.bsp
Shader Name : none
Textures : assorted textures from other pk3's
(typically those that were put in a
base_xxx folder)

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* Copyright / Permissions *

All original and composed textures in these levels remain
property of the source's respective owners.

All original and edited shaders in these levels remain
property of the sources respective owners.

You may NOT use these levels as a base to build additional
levels and MAY use the textures and shaders but give credit
where credit is due.

Please don't publish this stuff and charge money for it without
our permission.


For more info on the fuguestate, visit our website at
**invalid URL**

Clear