Q3A Database
Camel-Camel CTF
-------------------------------------------------------------------------------- * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Camel-Camel CTF FILENAME : camelctf.pk3 (camelctf.bsp, camelctf.aas) AUTHOR : Andrew "MeNtHoL" Blevins DATE : 04.23.2000 GAME : Quake 3: Arena TYPE : Capture the Flag (Only) EMAIL ADDRESS : **email removed** HOMEPAGE URL : http://www.clanx-d.com/ -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- My first effort using Q3Radiant since the dumping of Worldcraft for Q3 Arena map authoring. This is what you might call a medium sized map for Capture the Flag which was born out of my learning curve working with Q3Radiant for the first time. I just ended up going for a quick CTF map while learning that I hoped everyone will enjoy. I am well aware that it could be spaced out more, but it should be VERY playable for 5v5, more than that and it might get a little crowded on defense. My only play testing at the time of writing this is with the Q3 bots, so, if anything, you can load up some bots and give that a shot as the AAS in included in the PK3 file. -------------------------------------------------------------------------------- * LEVEL SPECIFICS * -------------------------------------------------------------------------------- CAPTURE THE FLAG : 8 Spawn Points per Team (8 Respawn Spots per Team) SUGGESTED GAMEPLAY : 5 Players per Team NEW TEXTURES : None NEW SOUNDS : None MUSIC TRACK : None (Who leaves the music on?) -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : Built from scratch PREFABS USED : None EDITOR(S) USED : Q3Radiant CONSTRUCTION TIME : 3 months which includes my learning of Q3Radiant KNOWN BUGS : None COMPILE MACHINE : PIII 550 w/128MB RAM BSP TIME : 1 minute VIS TIME : 1 hour LIGHT TIME : 1 hour BSPC TIME : 3 minutes -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Quake1 ------ King Kong CTF (CTFKKONG.ZIP) House in the Hills CTF (CTFHHILS.ZIP) Bad Blood CTF (CTFBBLUD.ZIP) King of the Ring DM (RINGKING.ZIP) Quake2 ------ Carcass DM (CARCASSD.ZIP) Carcass CTF (CARCASSC.ZIP) Carcass Jailbreak (CARCASSJ.ZIP) Quake3 ------ None at the Time of this Release -------------------------------------------------------------------------------- * ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Again, this map is my first effort using Q3Radiant and I know that there could be a lot of things that could be changed around the flag areas and the main open area at the top of the map, but overall I've enjoyed some intense CTF gameplay versus the bots and felt the map worth releasing. My main focus was trying to learn almost everything that I could fit into this effort as far as using a lot of the Q3A entities and shaders etc. etc. I hope that my next future effort to be constructed much better than this. Stay tuned! :) -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- id Software : Because ya can't deny that Quake rulez! The Q3A Bots : Testing (I know, but they did a great job!) -------------------------------------------------------------------------------- * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY use this level as a base to build additional levels. Please write to me (**email removed**) and let me in on your future project(s). This BSP may be distributed ONLY over the Internet and must be accompanied by this text file in its unaltered form. You are NOT authorized to put this BSP on any CD or distribute it in any way without my explicit written permission and then only after meeting my terms. The contents of the file are copyright of myself (author of the map) and id software (author of the game).
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