Q3A Database
Pillars of Reason
3/16/2000 ================================================================ Title : Pillars of Reason for Quake III Arena Filename : pillarsofreason.pk3 Maps : pillarsofreason.bsp Author : Hyperion (Ryan Kirby) Email Address : **email removed** Home page : ieng9.ucsd.edu/~rkirby/q3 Description : Quake III Arena - DM map If you have ever read Neil Stephenson's 'Snow Crash' you might get why I named the map what I did. In the book there is a Railgun used called 'Reason'. So I thought it might be appropriate here. Instructions: ------------- 1 ) Extract pillarsofreason.pk3 into your Quake3/baseq3/ directory 2 ) Start Quake3 3 ) Map will be accessable from the menu * Play Information * type of game: pillarsofreason - ffa team Settings : Deathmatch, Team Bot Support : Bots are fully supported Level Name(s) : Pillars of Reason Single Player : bots Cooperative 2-4 Player : bots Deathmatch Player : yes Ctf : no Ideal Gameplay : 3-4 players Computer: : PII-450mhz w/128 Megs RAM on Win95 Compile Time: : 80 minutes (q3map -light -extra) * Construction * Base : All original, second map I ever made, first one released. Editor used : Qe4, Q3radiant !! Known Bugs : none Build Time : About 1 week. Notes : This level is strictly a Rail Arena. * Info * Weapons : Railgun Quad: : No Flight: : No Invisibility : No Haste : Yes ================================================================ Credits: ID Software, for Doom, Quake, Quake II, and Quake3Arena ================================================================ * Legal Stuff * This level is (c) 2000 Ryan Kirby. You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks.
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