Pillars of Reason
3/16/2000
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Title : Pillars of Reason for Quake III Arena
Filename : pillarsofreason.pk3
Maps : pillarsofreason.bsp
Author : Hyperion (Ryan Kirby)
Email Address : **email removed**
Home page : ieng9.ucsd.edu/~rkirby/q3

Description : Quake III Arena - DM map

If you have ever read Neil Stephenson's 'Snow Crash' you might get why I named the
map what I did. In the book there is a Railgun used called 'Reason'. So I thought
it might be appropriate here.

Instructions:
-------------
1 ) Extract pillarsofreason.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) Map will be accessable from the menu

* Play Information *

type of game:

pillarsofreason - ffa team

Settings : Deathmatch, Team
Bot Support : Bots are fully supported
Level Name(s) : Pillars of Reason
Single Player : bots
Cooperative 2-4 Player : bots
Deathmatch Player : yes
Ctf : no
Ideal Gameplay : 3-4 players

Computer: : PII-450mhz w/128 Megs RAM on Win95
Compile Time: : 80 minutes (q3map -light -extra)

* Construction *

Base : All original, second map I ever made, first one released.
Editor used : Qe4, Q3radiant !!
Known Bugs : none
Build Time : About 1 week.
Notes : This level is strictly a Rail Arena.

* Info *

Weapons : Railgun
Quad: : No
Flight: : No
Invisibility : No
Haste : Yes

================================================================
Credits:
ID Software, for Doom, Quake, Quake II, and Quake3Arena
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* Legal Stuff *

This level is (c) 2000 Ryan Kirby.
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.

Clear