Author: Enrico Nencini (Balder)
Email: **email removed**

Map Name: Relief.bsp (Relief)
Version: 1.0
Started: 17/03/2000
Completed: 30/03/2000
Updated: ...
Editor Used: Q3Radiant
Project Time: 13 days (part-time)
Compile time: 2 hours on a PII350 oc 392 mhz
Arena Size: Small (2-8)
Bot Support: Yes


This is my second map, any suggestion is really welcome, so i can improve my design in future maps. Feel free to mail me any comment/insult/idea or whatever. Originally i wanted a 1on1 map, but ideas kept flowing and the map is larger than i intended inmy plans.The map is intended now for a total frag-fest in 6 guys lan parties, we tested it and it seems to rock quite enough. Bot support is fair, but they don't seem to like the upper area: they keep fighting on the floor for 90% time.
Remember to select "lightmap" and not "vertex" in the lighting option in Q3 as this is visually FAR better! This time i used only textures from the original Q3 folders, to keep downloading time small. I really hope someone will enjoy my 2nd effort.

-Enrico Nencini (Balder)

PS - For future magazines interested in putting this map on your CD, the process is as follows: Email me for permission, upon permission agree to send me a free copy of the issue with my map on the CD, send me the magazine. I don't care what language it is in (you French hear me?).

*** This zip/pak/map may be distributed in its original form (unmodified) and for non-profit only.
Commercial distribution of any materials contained in these archives are prohibited. If you are
not sure if what you are doing is acceptable, JUST DO NOT DO IT. Copyright 2000 Nencini Mar. ***