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.:: Level description
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Before I Forget is a map that I wanted each area to be very distinctive and would
take a player a few games to learn it's layout. It differed from my usual duels-
gameplay orientation, and make something that can support the overloaded FFA 
servers over on Quake Live. A few skilljumps over huge drops allow you to cross
long distances in a very short amount of time. Plenty of verticality and a hidden
bfg, underwater teleporters, deeeeep spike pits and loads of jumppads will keep
you wanting more!
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DEATHMATCH              : 3-10
TEAM DEATHMATCH         : Good for 2 on 2
NEW TEXTURES            : Yes
NEW SHADERS		: Yes
NEW SOUNDS              : No
NEW MODELS	        : No
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.:: Construction
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MAP BASE                : New
PREFABS USED            : None
EDITOR(S) USED          : NRC
OTHER UTILITIES USED    : q3map2, bspc and paintdotnet
KNOWN BUGS              : None
COMPILE MACHINE         : -
BSP TIME                : -
VIS TIME		: -
LIGHT TIME		: -
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.:: Special Thanks
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Jameson, for playtesting and early feedback
Burtically, for always dealing with my constant need of serverside map updates
Foo, for generally being a sick dude and a great mapper
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.:: Copyright / Permissions
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Textures made by Kiltron.
Quake III Arena (C) 1999 id Software. All rights reserved.
