Other 3D maps by Author : Quake III:
q3lab (map-q3lab.pk3)
kong (map-kong.pk3)
q3bho1 (map-q3bho.pk3)
q3bho2 (map-q3bho.pk3)
q3bho3 (map-q3bho.pk3)
matchone (map-duelity.pk3)
eight38 (map-duelity.pk3)
Duke Nukem:
2 maps that I can't remember the names of. One was an exact blueprint of my house. The
other was an experimental map utilizing simluated upper and lower levels (which wasn't
easy to do since Duke Nukem used a 2D engine and did not have any concept of the Z axis).
Thanks to : ID - for q3 and the required tools
GtkRadiant - for making such a wonderful map editor
Additional thanks : p[]-bnd_
(beta testers) p[]-MuFF
p[]-rez1n
NwS-Opto
xxx
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* Play Information *
Game : Quake 3 Arena
Gametype : instagib CTF / all weapons CTF
BotSupport : Yes
* Construction *
Base : New level from scratch
Editor(s) used : GtkRadiant 1.2.11
Other Tools : pakscape (for creating and analyzing .pk3 files)
GTKbuild (graphical front end used to capture .prt files for portal analysis)
bspc-gui (used to create bot support files)
Known Bugs : none
Build Time : 3 days
Compile machine : AMD Athlon 2100+ with 512MB DDR RAM
Compile Time : ~30 minutes
Brushcount : 1866 (including entities)
Entitycount : 396
Spawnspots : 9 per team
If you liked it, mail me (**email removed**)
If you hated it, tell me how to maker it better (**email removed**)
* How to use this level *
Put map-pbox1.pk3 into your Quake III Arena\baseq3\ directory
To load this map type the following into your quake3 console: /map pbox1
-or-
Under "skirmish" in the single player menu for quake 3, a selection for
"pbox1" is in the capture the flag category.
* Where to get this map *
If you are reading this I assume you already have this map or are about to
download it... But, anyway, you can get this map (as well as other maps
by me) at: **invalid URL**
* Copyright / Permissions *
- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All custom textures and mapobjects in this map are property of their respective
owners