Q3A Database
The Death Strip
Date: 15.Dec.2018 Quake3Arena Experimental CTF level. ==================================================== Title: The Death Strip File (pk3/bsp): krds.pk3 Author: KommissarReb (SW12) Email address: **email removed** Description: The Strogg fight the Arena Gladiators at sunrise. Airstrikes and turrets are usable for players, but whatever you do don't retreat from the battlefield or the barrier troops will try to kill you! Inside the bases you can operate cannons and call for airstrikes. Use them to your advantage! ==================================================== Bugs: *Bots sometimes get stuck in certain areas of the bases *Bots don't always use staircases *Some textures don't appear on the missiles on the base turrets ==================================================== Play Information Tourney: No Deathmatch: No Team Deathmatch: No CTF: Yes Bot File (aas): Yes New sounds: The lifts (uses door sounds) New graphics: The Skybox is toxicsky slowed down to look more realistic New music: No How to play: 1-Start Quake III Arena 2-hit ~ 3-type \map krds 4-hit ~ (to clear the console) ...or just select krds from the menu. ==================================================== About I know someone is going to ask about items in unreachable areas of the map. I put them there with mods in mind, such as SuperHeroes 3 Arena where certain classes can jump high, use grapple hooks, fly, climb walls, etc. The Death Strip was a map idea I came up with years ago but never did until now due to my troubles with GTK Radiant. Now I finally figured out how to use GTK Radiant (somewhat), seeing how I can only rely on myself to make maps where I can bring my ideas to life. Some people reviewing or commenting on this map will probably complain that I use standard textures, the terrain is blocky, and the architecture is ameteurishly done. This is my first map. While some could argue it shouldn't have been released because of that and the fact that it doesn't look graphically impressive, keep in mind I was going for a "retro Quake 3" look in level design. I was using patch meshes to make the terrain at first, but later had to redo the terrain on the red base when I got a MAX_MAP_PLANES error for using too many. So I settled for using brushes that I whittled into hills and rock formations with the CSG Subtract function. I wanted to put more stuff in the open areas of the courtyards where the trucks and campfires are, but couldn't decide on what. Maybe I'll make a version 2 where I do. ==================================================== Construction Base: Made from scratch. Editor: GtkRadiant www.qeradiant.com/ Known bugs: See "Bugs" section at top Build time: Started making the map on October 21, 2018, and finished December 15, 2018. A lot of effort, time, and trial and error went into making this map. ==================================================== Thanks to; -The ..::LvL community for helping with specific functions of the map editor that I couldn't find in the manual. ==================================================== Distribution / Copyright / Permissions Copyright (c) 2018 KommissarReb (SW12), **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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