The Death Strip
Date: 15.Dec.2018
Quake3Arena Experimental CTF level.

Title: The Death Strip
File (pk3/bsp): krds.pk3
Author: KommissarReb (SW12)
Email address: **email removed**
Description: The Strogg fight the Arena Gladiators
at sunrise. Airstrikes and
turrets are usable for players, but
whatever you do don't retreat from
the battlefield or the barrier troops
will try to kill you!

Inside the bases you can operate cannons
and call for airstrikes. Use them to your
*Bots sometimes get stuck in certain areas of the bases
*Bots don't always use staircases
*Some textures don't appear on the missiles on the base turrets
Play Information

Tourney: No
Deathmatch: No
Team Deathmatch: No
CTF: Yes
Bot File (aas): Yes
New sounds: The lifts (uses door sounds)
New graphics: The Skybox is toxicsky slowed
down to look more realistic
New music: No

How to play: 1-Start Quake III Arena
2-hit ~
3-type \map krds
4-hit ~ (to clear the console)

...or just select krds from the


I know someone is going to ask about items in unreachable areas of the map.
I put them there with mods in mind, such as SuperHeroes 3 Arena where certain
classes can jump high, use grapple hooks, fly, climb walls, etc.

The Death Strip was a map idea I came up with years ago
but never did until now due to my troubles with GTK Radiant.
Now I finally figured out how to use GTK Radiant (somewhat),
seeing how I can only rely on myself to make maps where I can
bring my ideas to life.

Some people reviewing or commenting on this map will probably complain
that I use standard textures, the terrain is blocky, and the architecture
is ameteurishly done. This is my first map. While some could argue it shouldn't have been
released because of that and the fact that it doesn't look graphically impressive,
keep in mind I was going for a "retro Quake 3" look in level design.

I was using patch meshes to make the terrain at first, but later had to redo
the terrain on the red base when I got a MAX_MAP_PLANES error for using too many.
So I settled for using brushes that I whittled into hills and rock formations
with the CSG Subtract function.

I wanted to put more stuff in the open areas of the courtyards where the
trucks and campfires are, but couldn't decide on what. Maybe I'll make a
version 2 where I do.


Base: Made from scratch.
Editor: GtkRadiant
Known bugs: See "Bugs" section at top
Build time: Started making the map on October 21, 2018,
and finished December 15, 2018. A lot of effort,
time, and trial and error went into making this map.

Thanks to;
-The ..::LvL community for helping with specific functions
of the map editor that I couldn't find in the manual.

Distribution / Copyright / Permissions

Copyright (c) 2018 KommissarReb (SW12), **email removed**
All rights reserved.

Quake III Arena is a registered trademark of id
Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN