Deathmatch: optimal with 3 player
Team deathmatch: yes
Bot File (aas): yes
new sounds: yes
new graphics: yes
new music: no
How to play: First, you have to obtain Team Arena (missionpack) and an EntityPlus mod 1.1.4 or higher
(EntiyPlus download form here: github.com/TheEngi...eases/tag/1.1.6)
Then copy the pk3 file in your baseq3 folder (yes, the baseq3 folder)
Run Quake 3, and load Team Arena.
Select "Play" -> "StartServer" -> choose a gametype -> select "Shipyard 17 by Martinus" -> check out the options -> add bot(s) /TheSwat and Fritzkrieg are important/ -> StartServer
In Team Arena open the console /~ button/ and type the following commands:
type /addbot <botname> <skill> (You can add bots by hitting esc ingame, and select the "Add bot" menu)
If you have EntityPlus mod in your Quake 3 folder, then run Quake 3 (1.32c patch recommended) go to "Mods" and select EntityPlus
Select "New game" and choose "Shipyard 17 Boss Battle edition by Martinus" and start the game (also you can play via loaded the map by console using /map q3sy17ep)
I recommend you, to increase /com_hunkmegs 128 or 256 or higher to play and enable /r_smp 1 and using 64-bit ioquake3 or the edawn mod client (1.32e) to get better performance.
IOQuake3 download / ioquake3.org /
Edawn Mod client download / edawn-mod.org /
The maps are playing around a shipyard and a small sized cargo ship with a lot of concrete, metal and water.
I also hide some games and movies references as easter eggs. Find them all! :)
Talking about the fog:
Sorry, but that is necessary to increase performance, and that's why I didn't need to bulid the whole shipyard and both of the sides of the water.
Why Team Arena:
Just because of the "new" weapons and holdables.
Because the interesting idea of boss battles coming in waves. I thought it will be a good idea.
base: q3dm17 layout mostly
editors / sources / credits :
- Gtkradiant 1.5 and 1.6.4
- Q3map2 and Bspc
- Total Commander
- Quake III Team arena
- Quake 3 Edawn mod
- Quake 3
I would like to express my thanks for everything and everyone for the sources and the programs!
know bugs: Lagg, my weakness (Use 64-bit client with /r_smp 1 and /r_primitives 2)
build time: Couple of months on and off
Thanks to ...
Everyone who plays on my maps.
I hope you will like them! ;) :)
Special thanks to ...
And to everyone who tried to help me somehow!
Distribution / Copyright / Permissions
Copyright (c) 2015 Martinus
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
Sorry for my bad english!