Octagonal
by Rize
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Octagonal
FILENAME : octagonal.pk3 (octagonal.bsp, *.aas, *.txt, *.arena)
AUTHOR : David "Rize" Trammell
DATE : 03/08/2000
GAME : Quake 3 Arena
TYPE : DeathMatch free for all and Tourney
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : **invalid URL**

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This map isn't very big (let's hope this isn't a trend). The map was built to
be a fast paced fragfest. I think I've succeeded. The map isn't extremely
"visual" but what it does, I think it does nicely. Gameplay is king here. The
frame rates should stay nice and high unless you over load the map w/ people.

Weapons : 1 rocket launcher
1 railgun
2 shotgunss
2 grenade launchers
1 lightning gun
4 ammo boxes for each weapon
No ammo for the rocket launcher

Items : 1 yellow armor
1 haste
4 large healths
1 quad damage

Features: 4 bounce pads
6 launch pads
1 pit of lava

--------------------------------------------------------------------------------
DEATHMATCH : 8 Player Respawn Points
SUGGESTED GAMEPLAY : Free for all (4-6 players)
NEW TEXTURES : No
NEW SOUNDS : No
MUSIC TRACK : sonic2.wav

--------------------------------------------------------------------------------
* PLAY INSTRUCTIONS *
--------------------------------------------------------------------------------
Open the octagonal.zip file with an unzipping program (such as "Winzip") and extract
"octagonal.pk3" into "C:\Quake3\baseq3\" (substitute "C:\Quake3\" for whatever
your Quake3 directory is).

1. Load Quake3.
2. Click "Singleplayer"
3. Select "Skirmish"
4. Select the type of game you want to play (Free For All or Tournament)
from the Gameplay field.
5. Next, click the right arrow button on your screen until you see "octagonal".
Click on it and hit the "Next" button.
6. Select the bots you wish to play (if you are unsatisfied with the default bots)
and select a difficulty level. Select a timelimit or fraglimit if you want
one and once everything is to your liking, click on the "FIGHT" button.
7. Enjoy!

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant
CONSTRUCTION TIME : 1 whole day so far... I do mean the whole day now...
COMPILE MACHINE : PII 450 w/ 256MB RAM

BSP TIME : a few seconds
VIS TIME : not much longer
LIGHT TIME : a few minutes
AAS TIME : a few minutes
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quad God Lite for TFC

Dead Simple for Quake3 (not a conversion of the Doom2 map).

Find links to them at my mapfinger page

**invalid URL**

--------------------------------------------------------------------------------
* ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
Reletive to the id maps, this map should run better than usual on your system.
If you are having slowdown, make sure you drop the curve detail down to low for
this map. I notice that you can't really even tell the difference between the
loss of detail because of the type of curves I used...

If you play Q3A w/ the texture detail all the way up, consider dropping it one
notch, it should help frame rates a lot without sacrificing much visual quality.
Also, the difference between 16 and 32 bit textures isn't even noticable you
should probabley turn that down to 16 bit. Full screen 32 bit rendering is
much better looking than 16 bit rendering, if you can handle that, then go for it.

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software : For doing a better job w/ the tools than they had
to. Not to mention the Q3radiant manuel.

Quake3Mods.net : Thanks to every one responsible for the mapping
tutorials.

Michael "Laerth" Daugherty : I used the readme file in Lae3dm1 as a template ;)

lvl : **invalid URL**
for beta testing and reviews. Sites like this keep
the community going.
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.

Clear