Midnight Requiem
by Papa
Dec 24, 1999
A 'lil christmas present for you from Reactive Software

1) Place reactive0.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
4) type "map reactivedm1" at the console

Enjoy :)

Title : Midnight Requiem
Filename : reactive0.pk3
Author : Harvey "Papa" Morris
Email Address : **email removed**
Additional Credits to : Team Reactive for playtesting, id for being so damn cool.

Gameplay Specifics:
Midnight Requiem is a triple leveled space map, with some unusual jump pads placed to let you get around the level, including a pair that send you flying through the middle of the map, and another that sends you sailing *beneath* the map.

Weapons available are plenty of shotguns, rocket launchers, two plasma rifles, and occasionally a single rail gun (with no ammo available for it). Two trains exist on either side of the level, one cycling a powerup, the other switching between red armor and the railgun.

There are only two 25 healths and two 50s, but the 50s respawn instantly. A mega is up top, and there are three suits of armor in total (two yellows and the cycling red). 1on1s on this map are interesting, with a lot of hunting and pecking between levels. Rail sniping can be limited by keeping a careful eye on the rail/red armor spawn, and the lack of ammo for the rail combined with the ultra fast bouncy pads and odd angles makes most rail shots pretty difficult in any event. FFAs are amusing, with players sailing up into the sky and dropping between levels (and occasionally out into the void).

Base : From scratch
Editor(s) used : Q3radiant baby
Build time : Around 20 hours, counting tweaking
Compile time : ~30 minutes

* Copyright / Permissions *

Feel free to play with this online, at your lans, and in any other bizarre manner that's fun for you, but no distribution on commercial cds, thanks.

Direct questions or comments to **email removed**

And don't let the requiem be yours ;)

Harvey Morris
Reactive Software