Datum: November 25th 2011
Autor: Victor "DaEngineer" Karp
Email: daengineer [at] gmx [dot] de
Ragequit was made in two days. I was bored of working on one of
these complex maps that take hours and hours and don't develop
noticeably. So I played CS:S for a while... and rage quitted
in the end. Advised be a friend to try out simple stuff without
a concept in mind I made Ragequit. And guess what? I played the
most entertaining rounds of tourney I had for a long time just
Deathmatch: Yes (but the map's too small for anything
else than 1v1)
Team Deathmatch: No
Bot File (aas): Yes, but bots don't understand the layout
New sound effects: No
New Textures: Yes
New Music: No
How to play: Place ragequit.pk3 in your baseq3 directory.
The map is selectable in the skirmish menu.
Map is based on: A rage quit and a good advice
Editor: GtkRadiant 1.5.0
Other tools: Notepad
The textures are from www.cgtextures.com
I would like to thank...
Patrick "Scout" Schotte. Your advice to make a map without a concept
was just what I needed. And of course thanks for the play testing as
Counter-Strike Source for making me rage quit.
Distribution / Copyright / Permissions
Copyright (c) 2011 Victor "DaEngineer" Karp
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. Uploading this
level to ANY website is PROHIBITED without prior written permission.