author: Stijn Raiguel
email address: stijn (dot) raiguel (at) telenet (dot) be
description: A highly-experimental, space-themed map
with many bobbing and rotating structures.
This pack includes 2 versions: the standard
version and one meant for playing against
tourney: 1 vs 1 or 2 vs 2
deathmatch: Small DM (up to 5 players)
team deathmatch: no
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
how to play: place kinetic.pk3 in your /baseq3/ folder
type \map kinetic
add bots (Doom and Razor reccomended)
hit ~ (to clear the console)
OR select Kinetic from the skirmish menu
To play kinetic for bots, replace kinetic
with kineticbots. Bots play this version
My first map for Quake 3, made using QuArK. Mostly an
experiment, an elaboration on my idea to make moving maps.
The problem with this idea is that bots are very clumsy and
will easily fall off platforms. That's why I included 2
versions: the regular version, where falling will kill you,
and "Kinetic for bots", where falling will teleport you to
the top again. You might want to practise with bots in the
bot version before starting a multiplayer game, as the
low gravity and moving platforms take some getting used to.
You'll probably miss many jumps at first.
editor: QuArK (HIGHLY reccomended! Google it!)
other progs: BSPC and Q3map2
know bugs: -glass walls on the outermost platforms aren't
-when playing the bot version, you might
occasionally gain or lose a point when falling
build time: 4 days
thanks to ...
the cool guys that developed QuArK!
Copyright (c) 2010 Stijn Raiguel, stijn (dot) raiguel (at)
telenet (dot) be
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.