Q3A Database

Title : Hipertrofia
Pak name : Q3shw23
Autor : ShadoW (Poland)
Contact : **email removed**
Homepage : www.shadowsdomain.blo.pl
* info *

Tournament : yes
Deathmatch : yes
Team : no
Ctf : no
* Construction *
Programs :GtkRadiant-1.4, Winrar, Notpad, Q3map2
Build time : ~14h.
Based on : nothing
Brushes : 1672
Entities : 272
new textures : yes
new sounds : no
new models : yes

Items : RL x 1 YA x 1
SG x 1 MH x 1
LG x 1
GL x 1
PG x 1
* How to run it *

Place q3shw23.pk3 in your quake3/baseq3 directory.
In game go to console and type 'map q3shw23'
* My other maps *

Quake III :

1) q3shw1:Ten pierwszy raz (This first time)
2) q3shw2:Za wolno frajerze... (Too slow sucker)
3) q3shw3:Frag-ment (Frag-ment)
4) q3shw4:Katedra (Cathedral)
5) q3shw5:Dom (House)
6) q3shw6:Szkoła (School)
7) q3shw7:Wysokie napięcie (High voltage)
8) q3shw8:Gdy nie ma nadziei (When ther's no hope)
9) q3shw9:Bez wyjścia (No escape)
10) q3shw10:Czarna wieża (Black tower)
11) q3shw11:Orientuj się (Be knowledgeable)
12) q3shw12:Pora umierać (Time to die)
13) q3shw13:Miasto (City)
14) q3shw14:Memento Mori (Memento Mori)
15) q3shw15:Wysokie napięcie II (High voltage II)
16) q3shw16:Dotyk śmierci (Touch of death)
17) q3shw17:Empty words
18) q3shw18:Holy blood
19) q3shw19:Time to die (Remix)
20) q3shw20:Annihilation
21) q3shw21:Destroyer
22) q3shw22:Simple brushes
23) q3shw23:Hipertrofia

xx) shw_100b:100 brushes
xx) shw_q3dm17:Q3dm17 conversion by ShadoW
xx) Eplus1: Memento mori remix
xx) Eplus2: Annihilation remix
xx) Lmsm02-ShadoW

You can download these maps from:

* BiG Thx for: *

- Id software - you know what for.
- Ydnar (shaderlab.com) for qmap2
- quake3world.com community for beta testing
- www.levelmakers.com community for beta testing


This map was inspired by recent Q3 Speedmapping events (www.levelmakers.com), and main goal for me was to create playable map in 24h limit time. Pure freestyle fun. I just thought it would be cool to make e map in such a short time, when usually it takes weeks/months of hard work to finish decent map. So I've gathered few textures from my archive and started. In the end I didn't managed to build it in one single day (it's rather hard to sit over a dozen h with Radiant), but whole process took ~14h (yes, I had actually timer running), and few weeks of beta testing. It's small map for 1v1 game and ffa (there is second q3shw23_ffa.bsp file in pak, that version have quad included). Textures used here are taken from Team Arena, some original and some are remade by me.


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