Gametype the flag modes
Players 4v4, 5v5, more?
id Software for Quake III Arena
the promode team for CPMA
qeradiant.com for GTKRadiant
Rich Jacques for inspiring me through his work
Kevin Johnstone for the vendetta and singlemalt textures
Simon O'Callaghan for the rock textures
Lloyd Morris for the grass texture
Yves Allaire for the team banners
Matt Breit for the jump pad textures
Jesse Amundsen for turning the id water brown like quake water should be
Amethyst for the environment box
Lots of help, testing and encouragement from:
and everyone else at:
and YOU for playing it!