Menu..::LvLForumExploreSearchProfile avatar

Hyperblast-q3
FluSyndrome

INFO Date: Oct 20th, 2007 Map name: Hyperblast-q3 for vanilla Q3 Players: Up to 4 Build Time: About a week. Editors: Mostly Q3Radiant Build 2.02, also gtkRadiant and Q3map2Toolz Base: Built from scratch Author: FluSyndrome E-mail: **email removed** Textures Used: Some stock Q3, many from SpeedTech pack, some from evil6 and evil8 pack, a couple from techsock, and a couple from Multi-Purpose Solution (MPS) and skybox Jajspace2 by "Jaj" New shaders: Speedtech, evil8_base, teleport-energy (modified from stock q3 teleporter), tech1soc, redflare (used on pka13 level by THING) Acknowledgment: MPS texture pack: Multi-Purpose Solution (MPS) by Kevin Hill (Painter) (PainterKev) **invalid URL** or **invalid URL** Techsoc textures:Sock at www.simonoc.com/pa...echno/index.htm Speedtech textures: Speedy **invalid URL** or **invalid URL** Jajaspace2-tga skybox: Jose "Jaj" Arcediano **invalid URL** Evil8 and Evil6 texture packs: Evillair at www.evillair.net/v2/ Special thanks: Uberstonk for hosting the pka site with all my files, Covenant for all his help to the community with the server and webpage, Sh1thead for his creativity in making maps fun and for the server and for being the "official zip tester" :-) Nutsak, Xathros, Corpse for putting my maps on the server, EZ for testing maps in his test server, Predator, Fulgency and Anthon and Thing for helping me with map building, team evolve for the greatest mod of all time PKA, and everybody else I'm forgetting to mention :-) Also thanks to v1l3 and Takkie for their constructive comments on the lvl beta maps page. Mo' Info: I just had to play on my favorite deathmatch map of all time and NO ONE WOULD MAKE IT :-( so I decided to give it a try. I almost gave up on the first brush, had no idea how to make that curvy part of the map with the curved trim, but I finally figured how to do it with the help of THING, Predator, Fulgency and others. This is obviously based on the boss map of Unreal Tournament '99, arguably one of the funnest boss levels of any game, trying to beat that SOB bot "XAN". I couldn't make it exactly like it, so I did the best I could. LOW GRAVITY: DM-Hyperblast in Unreal Tournament had normal gravity inside the ship and low gravity outside, however, Vanilla Q3 does NOT support areas of low gravity so hyperblast-beta has none, and thus a jumpad helps going from enviro to the area of the lighting gun. PAINKEEP ARENA however DOES support low gravity areas, so hyperblast-pka has gravity= 300 outside the ship and normal gravity (800) inside (thanks for the tip Anthon), so if you wanna play with low grav you would need to d/l painkeep arena mod from **invalid URL** and play the pka version (**invalid URL**). BUGS: Beyond my mapping skills, I am already way over my head. This is a huge box level with a LOT of brushes and comlicated curves in the middle and a LOT of the map is drawn at all times. While my 2 year old P4-3.2Gb with a nice Gforce (6800?) video card seem to handle it from 180-200 fps, I know that it may be a problem with lesser systems, but I HAVE NO CLUE how to do hint brushing or anything else to optimize it, SORRY!
Top of:  readme ~ page
Theme:
Bots:
Textures:
Not set
Comments:
7 comments (8.24 yrs ago)
Ranked:
Downloads:
4,457 & 680 LiveViews (daily avg. 0.75)
File:
hyperblast-q3.zip, 2.55 MiB
PK3 date:
20 Oct 2007
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak