Q3A Database
Between Darkness & Light
---Bot--- Archaios ---Author--- ShadowZombie ---Credits--- Id Software Kenneth Scott ---Custom Skin Necroscope--- ras2cas (Very nice indeed)12:56 PM Wedsnday, October 27, 2004 ---Map Information--- Level Title: Between Darkness & Light File Name: mjkq3adm4.bsp/pk3 Author: ShadowZombie Real Me: Michael J Klocke E-Mail: **email removed** File Size: 6.58 Mega-dollars Previous Maps: mjkq3adm1 mjkq3adm2 mjkq3adm3 ---Map Description--- This map is based upon Id Softwares Team Areana(c) House of Decay tourney level but What got me building it was downloading the dc_map pack and playing Blue Monday. I have already recreated another map (q3tourney5) mjkq3adm3 Knightmare Keep.It has been fun recreating these maps only for the fact that there are things that I wanted to see in them and having this ability to do so has been fun as hell. I am very pleased with the out-come of "Between Darkness & Light" It plays great and with the newly tapped possibilities of bot editing on my part (Thankx Kell) It has been customized just for the likings for the layout and runs hard as hell.I hope you enjoy playing my map as well as I had the fun of building it. ShadowZombie C-ya In The Next Arena ---Map Construction--- Base Foundation: From Scratch Editor Used: Q3radiant Build Version (202) www.q3radiant.com Compiler: Q3map2toolz By Hro planetquake.com/hro Q3map: Q3map2 by Ydnar shaderlab.com Bot Editing: Bot Studio 0.98 beta by doktor www.planetquake.com/botstudio ---Map Playability--- Player Load: 1-8 Gametype: ---Free for All--- ---Tourney--- Weapon Load: ---RocketLauncher--- ---Plasma Gun--- ---Grenade Launcher--- ---ShotGun--- ---Custom Sounds,Textures,and Models in the Level--- Custom Texture set: ---E7 Texture Set--- by Yves "evillair" Allaire ---E8 Texture set--- by Yves "evillair" Allaire These are two very cool texture sets and I know I will use them again in one of my future maps.Great job evillair. www.evillair.net Custom Edited Textures: ---e7sbrickfloorbig2--- ---e7sbrickfloorbig3--- :Note: These Textures were edited by Kell for the making of my map and were modified with permission from Yves "evillair" Allaire. Thanks kell you did a hell of a job. So as a final note to this construction.The original author (EvilLair) is credited for the work, and Kell for his excellent touch up on them.This is truly one of the reasons I love this stuff.Eveything just kicks plain good ass. kell.spawnpoint.org Custom Sky Box: By Kell Custom White Flame: By Anwulf/Original flame texture by Id Software Anwulfs map:gr_arena110 ---Custom Map Models--- Map models Dissonance: By Barry Collins Map Objects ca_recreation_pack: By Mr.LYCon Map Models bfp_chainlinks: There was no author upon searching.Who ever you are you did a good job, and I wish I knew who you were.Thank you. ---Custom Sounds--- ---None--- ---Beta Testers--- Kell Anwulf fjoggs Myth DOnkey Todtsteltzer Banjo Twisted ---Thanks goes too--- Id Software Qeradiant.com Hro_q3map2toolz ydnar_q3map2 Map-Center and the great Forums. Thankx a bunch Astro :) www.map-center.com ..::lvl Q3Aedition This is where my mapping started.Thankx Tigger and Mandog. www.planetquake.com/lvl ---Legal Stuff--- You may (NOT) use my map as a foundation to build another You may distribute my map as long as this read-me text is included and unaltered All the Custom textures and Models used in this map remain sole property of the authors in which they were created. ---Special thanks--- A big thank you to Kell for my map catching you're eye into starting the chain of events. And eveyone that followed into the completion of this map. ---Very Special Thankx--- My lovely Fiance who stood by my long editing hours and has some what of an intrest in this. I love you Angel.Thank you for everything baby. Thank you everyone... 16th March 2001 ============================================== NECROSCOPE SKIN FOR QUAKE III ARENA URIEL MODEL ============================================== by ras2cas Email: **email removed** Website: members.dingoblue.net.au/~cmdron ----------------------------------------------------------------------- INSTALLATION: Simply unzip the files into your ============= QUAKE III ARENA\baseq3 folder. To use, simply select from either the player or bot in-game menus. Accessory: "Necroscope" skin for the Q3A Uriel model Author: ras2cas Files in zip: skin-uriel-necroscope.pk3 and skin-uriel-necroscope.txt Bot support: Uses default Uriel bot AI Team skins: No Textures used: Originally based on the Zael skin, though there's nothing left of that now. Body shader uses a modified Q3A liquid texture, pool3d_3e.jpg. Quake3 logo by id. Tools used: PaintShop Pro 7 by JASC software PakScape v0.11 by Peter Engstrom Q3a Shader Editor (q3ase) v0.8 by Bert"Rat"Peers QView by ColdDream software Additional credits to: id software NOTES ====== This is "Necrscope", the second version of my Necro series for the Uriel model. Along with "Necromage" this is basically my second skin. Necroscope's the pretty-boy of the two :0) I give credit to the author of the Zael skin as there's certainly some influence in there. ...ORIGINS ========== Elite Imperial guard of the Necroash warrior caste, Necroscope combines fierce loyalty and clinical efficiency in the defence of his Emperor. Lost without his charge in the Arena, he wanders aimlessly; his sole solice the ruthless dismemberment of any who rise against him. ======================================================================= COPYRIGHT/PERMISSIONS This material is not to be distributed for financial gain. It is not to be passed off as your own or another's work, nor modified without due credit given to the original author. QUAKE(R), QUAKE II(R), & QUAKEIII:ARENA(R) are registered trademarks of id Software, Inc.
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