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Q3A Database
wolfenwinter
release date: 4th of Feb 2005. Quake3Arena DM/Tourney level. ==================================================== title: wolfenwinter file: wolfenwinter.pk3 author: ROODOG email address: **email removed** URL: http://www.arach.net...og/quake3maps.htm description: Medium ffa/tourney map. play information deathmatch: Medium/ DM about 5 Tourney: Yes well suited for 1 on 1 team deathmatch: no CTF: no Bot File (aas): yes other: no new sounds: yes custom textures: yes new music: no how to play: place wolfenwinter.pk3 in your /baseq3/ folder start quake3arena and pick from maps or hit ~ type \map wolfenwinter once the map loads use q3 menu to add bots just hit esc and your q3 menu will show up. ==================================================== info:This map takes place in an old ww2 fortress tucked away high in the mountains.The arena lords are now in control of the fortress where battles to the death are staged on a regular basis.Your mission if you dare to accept it is to kill all intruders and claim your rightful place as one wicked mofo.Grab the bfg if you can an unleash the mighty blue haze upon your enemies.Most of all just have a bit of fun while your still breathing!A bot file is included but i had to ban them from the bfg as they commit mass suicide there lol.Don't forget to bring warm clothes and some ice skates as it's been snowing of late and fraggers pond has frozen over.cya ==================================================== construction base: none editor: Gtk Radiant 1.40 other progs: Quake3 toolkit All ToolKit programming was done by Jerry 'Eraser' Laman Random Team Generator by Remco 'SithLord' Mooijweer. Additional Programming by Rick 'r3tina' Laman Quake Toolkit was made using Borland Delphi 4/5. know bugs: none known build time: 1 week approx ==================================================== Thanks to the following Much thanks to dONKEY from map-center.com who was kind enough to give me his falling snow shader which he modified from pjw's rain shader and in turn i modified to change the way the snow fell to suit wolfenwinter. The skybox was made by Kell Email: **email removed** and his website is at http://kell.spawnpoint.org/ so pay him a visit as he is a talented bloke. The Oak-tree Mapmodel is by (c)GrimReaper so thanks m8 as very good job! ==================================================== Distribution / Copyright / Permissions Please respect the work i put into my map and don't modify in any way. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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