All of Me
date: January 11th 2003.
Quake3 Arena tourney level

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title: All of Me
file: dk_aom.pk3
author: dONKEY
email address: **email removed**
URL: **invalid URL**
description: Tourney level

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play information

skills 0,1,2,3: no
tourney: yes
deathmatch: no
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no
new textures: yes
how to play place dk_aom.pk3 in your /baseq3/ folder
start quake3arena
Map should appear in the skirmish menu or...
hit ~
type \map dk_dmpr
type \addbot <botname> <skill>
hit ~ (to clear the console)

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info: An old level of mine revisited and rescaled. Still a little tight in places, but much improved. The idea was to keep the textures very basic and create an interesting level to look at
through construction.


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construction

base: none
editor: GTKRadiant 1.1.1
other progs: Q3ME 1.3
know bugs: none known....I'm sure you will let me know, however...
build time: Some time but on and off.

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thanx to ...
Textures are mostly by Nanuk. I also used a telport Q1 style shader from the Hubster. The wep spawn
and jump pads were by me.
Krekits, RasputiN, Anwulf and Unikorn.
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Distribution / Copyright / Permissions

Copyright (c) 2002, dONKEY, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear