.::LvL
Q3A Database
eulogy
by jex
- this is a updated release which fixes a couple flaws in the original -----------

-[ general ]----------------------------------------------------------------------
title : eulogy
filename : jex3dm1.bsp/pk3
release date : 04.01.30 (original: 04.01.24)

-[ credits ]----------------------------------------------------------------------
construction : nicolas "jex" jansens | **email removed** | jex.mapdev.org
textures : randy "ydnar" reddig | **email removed** | www.shaderlab.com
: yves "evil lair" allaire | www.planetquake.com/hfx
cheers : ravyn and overflow for play testing
: map-center for beta feedback
: timbo for not skinning me when i was mapping this rather than
working on tremulous
: ydnar for q3map2 (even though he'll never read this)
: whichever bloke at id made the cistern

-[ gameplay ]---------------------------------------------------------------------
game mode : shoot your friends
players : 2-4

-[ construction ]-----------------------------------------------------------------
disclaimer : i appologise for the performance issues this map has, but i chose
not to restrict myself too much and unfortunately some of the
framerate issues i cannot eliminate without serious restructuring
of the map.
build time : "i can make the whole thing in about 3 or 4 days! honest, guys!"
textures : mostly urban (randy reddig) with a smattering of evil5, evil6 and
evil8 (yves allaire)
software : gtkradiant 1.2.*, packertools

-[ setting ]----------------------------------------------------------------------
theme : what began as a remake of an old friend somehow ended up turning
into this monster of a map. this is my tribute to quake and all the
years of fun it has been.

-[ legal ]------------------------------------------------------------------------
you can do whatever you want with the enclosed as long as i am duely credited for
my part and your use of these files has no commercial affiliations. also, please
be kind enough to let me know what you are doing with it.

however, remember to use different directory- and filenames than i have.

there, now that's not so bad, is it?

-[ other notices ]----------------------------------------------------------------
textures by yves allaire fall under this license:
creativecommons.or...s/by-nd-nc/1.0/

textures from shaderlab are subject to the terms of this notice:
Usage and redistribution policy: Textures may be freely downloaded, modified,
and used in free maps, mods or total conversions provided this copyright notice
is left intact and a link to Shaderlab is provided in the credits or read-me file.
Other non-commercial applications are considered on a case-by-case basis via
e-mail. All other usage requires written permission.

Bulk redistribution or archival of the textures in any medium, digital or otherwise
(except mapping packages for mods) is prohibited.

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