date: 5 September 2003.
Quake3Arena Tourney/DM level.
working title: Goth Mit Uns
email address: **email removed**
description: A middle-size tourney map. Good
enough for DM also IMHO.
deathmatch: yes (2-4 players)
Bot File (aas): yes
new sounds: no
new graphics: no
new music: no
(sonic1 used for music just to make SQWizard happy, I
suggest you turn it off)
how to play start quake3
type \map dw_gmu
hit ~ (to clear the console)
or just select dw_gmu from the
My 4th map at your judgement.
Technically its Just_Another_Map as reviewer would
probably say. Not much of eye-candies here, no
revolutionary architecture. Was focused at gamePlay
and I hope you'll have same joy as my buddies right
now(testing final version).
Have fun and mail me with subject "dw_gmu" if you like
Don't be a jerk and leave default Q3 hierarchy.
Don't mess up texture set, for quake sake!
Use textures/yourMapName/whatEver for custom textures.
Its a pain in the butt to retexture a map just because
some dude think its fun to put his graphics in
base: from scratch
editor: GtkRadiant v1.1.1
other progs: GTKBuild v2.0 by
know bugs: bots can't figure it out how to get
to megaHealth and they don't trick
you may find map too dark, don't be
turned away just by that. Use
fixed bugs:) I had too much fun with making brushes
'detail' and occasionaly had detailed
a brush that was touching the hull. As
you can guess FPS become really low.
build time: about a month
For being testers and/or opponents, thanx to:
Greets goes to:
Menge and all quakers out there
Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of
id Software, Inc.
What the heck is copyright doing here? This map is
free for all. You can do whatever you want with it
as long as its not commercial and you giving me