Q3A Database
Goth Mit Uns
date: 5 September 2003. Quake3Arena Tourney/DM level. ==================================================== working title: Goth Mit Uns file: dw_gmu.pk3 author: Dim_Walker email address: **email removed** URL: www.dimwalker.nm.ru/ description: A middle-size tourney map. Good enough for DM also IMHO. ==================================================== play information tourney: yes deathmatch: yes (2-4 players) style: gothik/castle CTF: no Bot File (aas): yes new sounds: no new graphics: no new music: no (sonic1 used for music just to make SQWizard happy, I suggest you turn it off) how to play start quake3 hit ~ type \map dw_gmu hit <Enter> hit ~ (to clear the console) or just select dw_gmu from the menu. ==================================================== disclaimer My 4th map at your judgement. Technically its Just_Another_Map as reviewer would probably say. Not much of eye-candies here, no revolutionary architecture. Was focused at gamePlay and I hope you'll have same joy as my buddies right now(testing final version). Have fun and mail me with subject "dw_gmu" if you like it. ==================================================== to Mappers Don't be a jerk and leave default Q3 hierarchy. Don't mess up texture set, for quake sake! Use textures/yourMapName/whatEver for custom textures. Its a pain in the butt to retexture a map just because some dude think its fun to put his graphics in textures/base/floor folder. GRRR!!! ==================================================== construction base: from scratch editor: GtkRadiant v1.1.1 www.qeradiant.com other progs: GTKBuild v2.0 by q3build.gamedesign.net know bugs: bots can't figure it out how to get to megaHealth and they don't trick jump :) you may find map too dark, don't be turned away just by that. Use /r_gamma 1.5 or higher fixed bugs:) I had too much fun with making brushes 'detail' and occasionaly had detailed a brush that was touching the hull. As you can guess FPS become really low. Fixed now. build time: about a month ==================================================== For being testers and/or opponents, thanx to: Casper CJ Beaver Igor Jen JIN Langust SQWizard Greets goes to: Menge and all quakers out there ==================================================== Distribution / Copyright / Permissions Quake III Arena is a registered trademark of id Software, Inc. What the heck is copyright doing here? This map is free for all. You can do whatever you want with it as long as its not commercial and you giving me proper credits. ====================================================
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