Description:	A cathedral map based on Chartres. This construction shows 
		blatant disregard for anything even remotely associated with standard 		mapping principles. If you are looking for a exciting fast paced
		DM ,..move along! :) This was done out of love for the architecture 			involed and should be viewed as such.(2 players).
Thanks to:	ttimo and crew for all the effort with Radiant
		id for the quake series.
				
		BETA/PLAY TESTING:
		everyone at quake3world for the 
		tireless support during an insanely
		long development
		
		Allison Stone, for her wonderful resources
		Dr. Jeffery Howe, for all the research, and resources.
Credits: Evil Lair, for the excellent wall portal
Previous work : cnid2
		
                                                                            
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* MAP Information *
New textures:	yes
New sounds:	None
New models:	yes, md3 included enjoy!
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* gameplay *
general: this was NOT constructed to be a deathmatch level, 
	 it was constructed to see if it could be done.
	 Gameplay is sluggish at best, but multplayer support is provided
	 I would suggest LAN play against a real player, bots are 
	 not very good at navigating this map.
weapons: 2 rail guns
bots : not very good :(
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* Construction *
Base:		 From scratch
Const. time:	 eons, couldn't begin to guess really. It began development 11 months ago.
Compile machine: 1ghz PIII, 512mb RAM
Compile time:	 roughly 18 hours fullvis, light -patchshadows, optimized aas.
Editor used:	 hmmmm,,,rad192, rad 197, rad 201, rad 202, GtkRadiant v1.1 TA "I'm sure I 		 missed some. :)
Other programs:	 Q3 Map Explorer v1.3
Known Bugs:	 None known. 
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* Distribution / Copyright / Permissions *
Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.
