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Darkayne
Bauul

Added: 9 Mar 2000
date: 8th February 2000. Quake3Arena DM ==================================================== title: Darkayne file: Darkayne.pk3 author: Bauul email address: **email removed** URL: Non description: Ancient and crumbling temple of the Vadrigar, recently restored with a few metal girders. Quake 1 style level. Loosely based (and I say *based*, not ripped off!) on level 8 of the Quake mod Painkeep. Small enough for a 1 on 1 (but don't expect a frag fest!) but large enough for up to 12 players (expect a REAL frag fest!). Use the Grappling Hook! It's VERY useful for reaching power ups good camping spots (although there arn't any battle winning locations!). If you've never used this sort of Grappling Hook, here's how: The Grappling Hook: You can't select it with a key (1-9) so you have to use next weapon/previous weapon. The skin for the gun is crap becasue Id dropped it halfway through, but it's still in the game. Once selected, hold fire to launch a rocket type projectile with a lightning type rope attached. When the 'rocket' hits a solid wall, it latches on and you are pulled to wherever the rocket stuck. I don't think it does any damage to people. Unlike other Hooks, as you are pulled you go in a DIRECT line to your location, you do not sink with the effects of gravity, meaning you can pull yourself almost anywhere. When you are hanging somwhere (by holding down the fire key) if you select another gun while holding fire, you remain hanging even if you have another gun out (and are not holding fire). To release yourself, select the Hook again. If fire is not held you will drop, but if you press fire as you slect the hook, you remain hanging. When being pulled, you move about 50% faster than a normal guy can run. Have fun! You'll get the hang of it pretty quick. PS: You can latch onto the sky, use it for some pretty cool tricks... ==================================================== play information skills 0,1,2,3: no tourney: Not tested. deathmatch: From 2 to 12. CTF: no Bot File (aas): yes other: yes new sounds: no new graphics: yes new music: no how to start start a server with +set sv_pure 0 hit ~ type /map darkayne hit ~ (to clear the console) ==================================================== info My second map. My first was Metro (which I did using the old ninkname General beN, which sucked (the name, that is, not the level)). I really think somone should make Doom style levels! For that very puppose I ahve converted every single one of the Doom and Doom II textures into a format that Q3 can use. Some of the conversions are crap (becasue Doom used colours Q3 doesn't have, and it's supposed to be a better engien!). E-mail me if you would like them! ==================================================== construction base: None editor: Q3Radiant by Id Software other progs: BSPC by Mr. Elusize know bugs: see below build time: about 2 weeks of spare time Known bugs that I wanted: You can shoot the sky (for grappling hook reasons) You can use the Grappling Hook Known bugs that I can't avoid: None ==================================================== thanks to ... The lot who made Painkeep for the idea, the Generations team for their sky (it's from Doom), Rungy for his tutorials, and, of course, NOOOO!! I'm not going to thank Id becuase i hate them. They are stingy gits that do nothing good for anybody. Their games are good, they are arse bandits! ==================================================== Distribution / Copyright / Permissions Copyright (c) 1999 ray, Bauul, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software (BOOOOO!!! HISSSS!!!!!), Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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17 comments (5.73 yrs ago)
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3,134 & 295 LiveViews (daily avg. 0.35)
File:
darkayne.zip, 1.22 MiB
PK3 date:
13 Feb 2000
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