Inner Sanctum
by kat
* Map and General Information *

Information
================================================================
Title : Midnight
Date : 31st Dec 02
PK3 file : map-katdm3.pk3
Filename : katdm3.bsp
Author : Ken 'kat' Beyer
Email Address : **email removed** (subject 'maps')
Website : **invalid URL**
Forum : **invalid URL**
Description :
:

Additional Credits
: ID Software for allowing us to do what we do to the game!
: Map testers - EMSIPE, QkennyQ, Eskimo Roll
: guys @ Q3W-LE (not in order of appearence..!)
: ButterB, Unitool, Castle, wviperw, arshishb, krekits, (not forgetting...) pjw, cavefish, rrroooaaarrr, Whiskey7, Muttly, and anybody else I've fogotten to mention...!
: torch model by ken 'kat' beyer
: 'Oak' Trees by GrimReaper
: ....anybody else I've forgotten to mention..!

================================================================

Play Information

Game type : Undecided as of now..!

Players : 4 players (recommended)
Bots : Yes. (aas included - 'optimized')
Weapons : RocketLauncher, PlasmaGun, ShotGun, Granade Launcher
Power Ups : Quad, Invisibility, Mega Health


Remove the previous beta if you installed it. Unzip the the zip file 'map-katdm3.zip' into your quake3/baseq3 directory or copy/paste/move 'map-katdm5.pk3' from WinZip into the baseq3 folder.

Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'katdm5' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:

"/map katdm3"


================================================================

Construction

Base : nothing
Editor(s) used : GTKRadiant 1.1TAbeta, GTK 1.1.1 (BobsToolz), Q3ME (front end compiler)
Known Bugs : Haven't discovered any yet but let me know if you do..!

Build Time : well over 12 months

Textures used : Custom
:
Sound : n/a

Compile machine
: Athlon 1.2
: 768megs RAM, Gforce2 MX 32MB

q3map compile Time
: TOTAL - 1hr mins

Brushes :
Entities :

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Distribution / Copyright / Permissions
Feel free to distribute the files AS IS. All I ask is you give credit where it's due! Do not edit this text file under pain of a good spanking..!.

Copyright © 2002 Ken Beyer (**email removed** - subject 'maps')

Quake III Arena is a registered trademark of id Software, Inc.

Clear