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Q3A Database
flip_tourneypack
q3 mappack >flip_tourneypack<: this pack contains 4 of my q3tourney maps: railground, spin 1/2, binurah, and daath. they all support ffa as well. thx to skore & akuma 4 checking the whole pack. plz refer to the following readme files 4 more info: ___________________________________________ quake3map >railground< by flipmode, apr.2002 installation: extract the railground.pk3 file into your baseq3 folder (located in your quake3arena folder) gamemodes: TOURNEY, ffa spawns: 4 textures: mainly from gothic and arctic set (hope i dont miss credits on arctic, soz, but i ve no idea where it came from) mapdescription: wanted to do a small and fast tourney map cuz i ve been in the mood for some stress-free mapping. i ve been curious if i could do it within 1 night and at least surprised it really worked:) used editors: GtkRadiant, compiled with GtkBuild hi to sephie and the cf clan, hope u all like the tag:) thx to gnc 4 giving me some nice tips (see the glass shader at the top of the map:) contact:email: **email removed** Quake III Arena is a registered trademark of id Software, Inc. _______________________________________________________________ quake3map >spin1/2< by flipmode, apr.2002 installation: extract the spin12.pk3 file into your baseq3 folder (located in your quake3arena folder) gamemodes: TOURNEY, ffa spawns: 4 (+1 for bots only) textures: 99% from >base< set mapdescription: my 2nd try (after >railground<)to do a map within 1 night...failed badly, took 2 nights this time. as i hoped its under 1mb > it fits gncs 56k compilation again:) for my feeling its best not to play with more than 2 bots note: actually i wanted to name the map >spin 1/2< but as this caused trouble it will appear as >spin12< now. physicists be willing to forgive me :) used editors: GtkRadiant, compiled with GtkBuild hi & thx to friends and helpers...,just finished the map,to tired to think of names :) contact:email: **email removed** Quake III Arena is a registered trademark of id Software, Inc. ________________________________________________________________ quake3map >binurah< by flipmode, jun.2002 installation: extract the binurah.pk3 file into your baseq3 folder (located in your quake3arena folder) gamemodes: TOURNEY, ffa, team spawns: 8 mapdescription: round midsized map, 3 levels. the armour spawns randomly on 2nd and 3rd level and a gong indicates when its taken. used editors: GtkRadiant, bsp with ydnars q3me, aas with GtkBuild thx to dolo and the guys at dteam 4 giving me good tips and advises thx to sephie 4 online-testing contact:email: **email removed** or **email removed** website: http://www.planetqua...om/dteam/flipmode Quake III Arena is a registered trademark of id Software, Inc. _______________________________________________________________ quake3map >daath< by flipmode, jun.2002 installation: extract the daath.pk3 file into your baseq3 folder (located in your quake3arena folder) gamemodes: TOURNEY, ffa spawns: 4 mapdescription: daath is a tourneymap but big enough to hold a small ffa game as well. its basicly using the textures from my >towers of hope< map, with some additions. the railgun under the railgun is ment as visual effect so no need to think bout how to get it. used editors: GtkRadiant, aas with GtkBuild thx to dolo and the guys at dteam 4 giving me good tips and advises, thx to wviperv 4 the ace daathbeta demo-review contact:email: **email removed** or **email removed** website: http://www.planetqua...om/dteam/flipmode Quake III Arena is a registered trademark of id Software, Inc.
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