thx to skore & akuma 4 checking the whole pack.
plz refer to the following readme files 4 more info:
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quake3map >railground< by flipmode, apr.2002
installation: extract the railground.pk3 file into your baseq3 folder
(located in your quake3arena folder)
gamemodes: TOURNEY, ffa
spawns: 4
textures: mainly from gothic and arctic set (hope i dont miss credits on arctic,
soz, but i ve no idea where it came from)
mapdescription: wanted to do a small and fast tourney map cuz i ve been in the mood
for some stress-free mapping. i ve been curious if i could do it within
1 night and at least surprised it really worked:)
used editors: GtkRadiant, compiled with GtkBuild
hi to sephie and the cf clan, hope u all like the tag:)
thx to gnc 4 giving me some nice tips (see the glass shader at the top of the map:)
contact:email: **email removed**
Quake III Arena is a registered trademark of id Software, Inc.
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quake3map >spin1/2< by flipmode, apr.2002
installation: extract the spin12.pk3 file into your baseq3 folder
(located in your quake3arena folder)
gamemodes: TOURNEY, ffa
spawns: 4 (+1 for bots only)
textures: 99% from >base< set
mapdescription: my 2nd try (after >railground<)to do a map within 1 night...failed
badly, took 2 nights this time. as i hoped its under 1mb > it fits
gncs 56k compilation again:)
for my feeling its best not to play with more than 2 bots
note: actually i wanted to name the map >spin 1/2< but as this caused trouble it will
appear as >spin12< now. physicists be willing to forgive me :)
used editors: GtkRadiant, compiled with GtkBuild
hi & thx to friends and helpers...,just finished the map,to tired to think of names :)
contact:email: **email removed**
Quake III Arena is a registered trademark of id Software, Inc.
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quake3map >binurah< by flipmode, jun.2002
installation: extract the binurah.pk3 file into your baseq3 folder
(located in your quake3arena folder)
gamemodes: TOURNEY, ffa, team
spawns: 8
mapdescription: round midsized map, 3 levels. the armour spawns randomly on
2nd and 3rd level and a gong indicates when its taken.
used editors: GtkRadiant, bsp with ydnars q3me, aas with GtkBuild
thx to dolo and the guys at dteam 4 giving me good tips and advises
thx to sephie 4 online-testing
contact:email: **email removed** or
**email removed**
website: **invalid URL**
Quake III Arena is a registered trademark of id Software, Inc.
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quake3map >daath< by flipmode, jun.2002
installation: extract the daath.pk3 file into your baseq3 folder
(located in your quake3arena folder)
gamemodes: TOURNEY, ffa
spawns: 4
mapdescription: daath is a tourneymap but big enough to hold a small
ffa game as well. its basicly using the textures from
my >towers of hope< map, with some additions.
the railgun under the railgun is ment as visual effect
so no need to think bout how to get it.
used editors: GtkRadiant, aas with GtkBuild
thx to dolo and the guys at dteam 4 giving me good tips and advises,
thx to wviperv 4 the ace daathbeta demo-review
contact:email: **email removed** or
**email removed**
website: **invalid URL**
Quake III Arena is a registered trademark of id Software, Inc.