flip_tourneypack
q3 mappack >flip_tourneypack<:
this pack contains 4 of my q3tourney maps: railground, spin 1/2, binurah, and daath.
they all support ffa as well.

thx to skore & akuma 4 checking the whole pack.

plz refer to the following readme files 4 more info:
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quake3map >railground< by flipmode, apr.2002

installation: extract the railground.pk3 file into your baseq3 folder
(located in your quake3arena folder)

gamemodes: TOURNEY, ffa

spawns: 4

textures: mainly from gothic and arctic set (hope i dont miss credits on arctic,
soz, but i ve no idea where it came from)

mapdescription: wanted to do a small and fast tourney map cuz i ve been in the mood
for some stress-free mapping. i ve been curious if i could do it within
1 night and at least surprised it really worked:)

used editors: GtkRadiant, compiled with GtkBuild

hi to sephie and the cf clan, hope u all like the tag:)

thx to gnc 4 giving me some nice tips (see the glass shader at the top of the map:)

contact:email: **email removed**

Quake III Arena is a registered trademark of id Software, Inc.

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quake3map >spin1/2< by flipmode, apr.2002

installation: extract the spin12.pk3 file into your baseq3 folder
(located in your quake3arena folder)

gamemodes: TOURNEY, ffa

spawns: 4 (+1 for bots only)

textures: 99% from >base< set

mapdescription: my 2nd try (after >railground<)to do a map within 1 night...failed
badly, took 2 nights this time. as i hoped its under 1mb > it fits
gncs 56k compilation again:)
for my feeling its best not to play with more than 2 bots

note: actually i wanted to name the map >spin 1/2< but as this caused trouble it will
appear as >spin12< now. physicists be willing to forgive me :)

used editors: GtkRadiant, compiled with GtkBuild

hi & thx to friends and helpers...,just finished the map,to tired to think of names :)

contact:email: **email removed**

Quake III Arena is a registered trademark of id Software, Inc.

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quake3map >binurah< by flipmode, jun.2002

installation: extract the binurah.pk3 file into your baseq3 folder
(located in your quake3arena folder)

gamemodes: TOURNEY, ffa, team

spawns: 8

mapdescription: round midsized map, 3 levels. the armour spawns randomly on
2nd and 3rd level and a gong indicates when its taken.

used editors: GtkRadiant, bsp with ydnars q3me, aas with GtkBuild

thx to dolo and the guys at dteam 4 giving me good tips and advises
thx to sephie 4 online-testing

contact:email: **email removed** or
**email removed**

website: **invalid URL**

Quake III Arena is a registered trademark of id Software, Inc.

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quake3map >daath< by flipmode, jun.2002

installation: extract the daath.pk3 file into your baseq3 folder
(located in your quake3arena folder)

gamemodes: TOURNEY, ffa

spawns: 4

mapdescription: daath is a tourneymap but big enough to hold a small
ffa game as well. its basicly using the textures from
my >towers of hope< map, with some additions.
the railgun under the railgun is ment as visual effect
so no need to think bout how to get it.

used editors: GtkRadiant, aas with GtkBuild

thx to dolo and the guys at dteam 4 giving me good tips and advises,
thx to wviperv 4 the ace daathbeta demo-review

contact:email: **email removed** or
**email removed**

website: **invalid URL**

Quake III Arena is a registered trademark of id Software, Inc.

Clear