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bloodclouds
llagavuul

Final version 5.09 for Quake3Arena (1.30) July 24th, 2002 ==================================================== title: bloodclouds file: llag_q3dm1.pk3 author: llagavuul email address: **email removed** URL **invalid URL** description: dark, mid-sized, more vertical map with one large and some smaller areas around ... runs good with 4-5 bots in ffa or 3on3, 4on4 in teams ==================================================== play information skills 0,1,2,3: ? ffa: yes tourney: no team: yes CTF: no Bot File (aas): yes, -optimized new textures: yes new shaders: few, some original shaders only modified new models: no new sounds: few, some of id modified new music: ambient noise - in this version ==================================================== notes: This first map was build and tested with a Voodoo 3 2000 and AMD Duron 900 / 256MB - and it runs well with 4 to 5 bots in ffa. previous betas of the map worked (with lowered graphics settings) also on an AMD K6-2 500, but this should be seen as minimum requirement. ==================================================== construction base: none editor: GTK Radiant 1.1 beta / GTK Radiant 1.1.1 TA (fine time !) other info: first Q3A map brushes: 2458 / 2792 (total) entities: 334 / 412 (total) build time: 52 Min. add. progs: GTK Build 2.0 by Sagnor <**email removed**> and AzrKnight <**email removed**> Q3ASE 1.1 Shader Editor by Bert "Rat" Peers - now: bpeers.com Paintshop Pro 6.0 mainly for textures/tiles Shalom Txt 1.2 by Finn Ekberg Christiansen - **invalid URL** Xnview1.25 - imageviewer/converter by pierre-e gougelet (xnview.com) The Moonfish, Hammerhead & Free Tuareg - loop-editors by Bram Bos - **invalid URL** GoldWave4.01 by Chris Craig - www.goldwave.com - wave-editor / converter ==================================================== credits: Many beta-changes are based on the comments I got at the LVL Beta Section. I'd like to thank Lavaman, elvis, pg (be), dej4y and WangButter for testing the map and giving some comments. Especially the very detailed reviews and suggestions of VisionThing, former <SuXOr>, at LVL beta section, gave me another view on the map and led to many improvements with map layout and (team-)items - thanks a lot, man ... Thanks also to jey-key for grumbling and network testing with his K6-2 500/V3 machine. other credits: sarge painting by John Mueller - taken from the printed q3a manual rhino - based on a copperplate by Albrecht Duerer Wolfenstein logo textures are modifications based on the original Wolfenstein logo by Id Software. ==================================================== thanks to: - id for game - Robert Duffy and Paul Jaquays for editor and manual - all gtk-radiant people for gtk radiant - all authors of those many radiant-, shader- and hintbrush- tutorials - which were really a great help, esp.: Bill Brooks tutorials - **invalid URL**, claudec´s lair - tutorials/links - claudec.com rust at gamedesign.net - tutorials moc_mr_fitz and cardigan - bot optimization tutorials - ?, SpoG and Joel"Death Mongrel" Caesar for hintbrush tutorials Geoffrey DeWan´s BSP and Visibility tut, ... , and many others. also to: Aless - aless.qscene.de and dangerzone at **invalid URL** or **invalid URL** for german tutorials - the quake3world.com editing forum for a lot of answers ... ==================================================== Distribution / Copyright / Permissions Copyright (c) 2002, llagavuul, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. Return to Castle Wolfenstein is a registered trademark of id Software, Inc. The graphics, music and other files included in the zip-file may not be commercially exploited in any way. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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Comments:
5 comments (10.33 yrs ago)
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1,829 & 258 LiveViews (daily avg. 0.24)
File:
llag_q3dm1.zip, 5.27 MiB
PK3 date:
29 Jul 2002
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