The Ultimative Need for Space
by Bene
spaceneed - The Ultimative Need for Space

Title : The Ultimative Need for Space
Date : 8th July 2002
Filename : SPACEneed.pk3
Author : Bene
Email Address : **email removed**

Description : A very dark, very yellow map. I wanted to create a space
: map. (My first didn't do well), but not in the mainly
: Hi-Tech Appearance, but with many rusted, old material.
: This is a ffa or tourney map, to whichever is your liking.
: This map uses textures created from Rorshach made for the
: great HH3 mod.

Update : This is the non-final-version of this map. Please tell me your : thoughts about gameplay and design, especially item placement!
: Thank you!

Additional Credits to : id software, Rorshach, EvilGrEG, Anhilator

- Play Information -

Players : 2 to 3
Bots : Yes
Weapons : Rocket Launcher, Railgun, Shotgun,
: Lightning Gun, Plasma Gun


Unzip the the zip file into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map spaceneed"

- Construction -

Base : None
Editor(s) used : GtkRadiant 1.2.6 nightly
Known Bugs : ???
Build Time : 6 Months with great interupts (school etc.)
Textures used : Built from the Q3HH1 texture set with 2 or 3 modified id textures.
Compile machine : Duron 700 with 512 megs RAM
q3map compile Time : TOTAL - 925 seconds or roughly 15 minutes and 25 seconds
: BSP - 29 seconds
: VIS - 632 seconds
: LIGHT - 264 seconds
Brushes : 2184
Entities : 1103

- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.