Title : no sleep
Date : 1-2-2003
Filename : bo3dm8a.pk3
Author : Raphael "Poubellator" Scholz
Email Address : **email removed**
Description : TDM map. My first map that was entirely on paper before i set the first brushes. It payed off.
Additional Credits to : id software for Quake 3 Arena
arQon and staff for Challenge Promode Arena
haze for first map feedback
4nT1 for taking a look at it and suggestions
swelt for helping A LOT with items and playtesting and providing a server (choosehosting)
Cel for feedback and providing a server (iGlobal)
master for providing a server (octagon)
CLX, pb, acid, drex, gellehsak and all others who helped with playtesting
The promode forum www.challenge-netw...n/ikonboard.cgi
= Play Information =
Players : 4v4
Bots : bo3dm8a.aas is included
Weapons : 2 Shotguns, 2 Plasma Guns, 2 Rocket Launchers, 1 Lightning Gun, 1 Grenade Launcher
Armors : 2 Green Armors, 1 Yellow Armor, 1 Red Armor
Powerups : Quad Damage, Invisible
= Construction =
Base : bo3dm8 - the early version had curvesa and should have looked like q3dm6
Editor(s) used : q3Radiant202
Known Bugs : none
Build Time : too long (but it was fun)
Textures used : all textures by id
Compile machine : Athlon TB 1 Ghz, 256 MB SDR-RAM
Compile Time : 7 minutes
Brushes : 2400 (approximate number)
= Comment =
The layout of this map was finished on paper before even starting Radiant. That is the way every good map should start.
It is hard to improvise a map. Most times improvising works well for some days but then you end up with 1. a map that is
crap or 2. a map that you can't finish because it simply doesnt work out. This was the first time I had the opportunity
to get feedback from other people who know what they talk about :) So the thing I really hope for - and I think every
mapper hopes for this - is that the map will be played and enjoyed by the people out there. Have fun.
= Links =
www.promode.org - Challenge Promode Arena
hubster.challenge-au.com/ - The Hubster
members.rogers.com/cellison/ - Decker
www.map-center.com/index.php - Map-Center
= Copyright =
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
Quake III Arena (C) 1999 id Software. All rights reserved.